Leaked source code of windows server 2003
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/* Template class for doing a simple linked list ...
*/ #ifndef _TLIST_H
#define _TLIST_H
// the enum marker that remembers the current position
typedef void * CLISTPOS;
// template class for providing a doubly linked of pointers to nodes
template< class NODETYPE > class CList { protected: struct CNode { NODETYPE * m_pData; CNode * m_pPrev; CNode * m_pNext; }; public: CList(); ~CList();
CLISTPOS GetHeadPosition(); NODETYPE * GetNext( CLISTPOS & rpCurPos ); int GetCount(); void RemoveAt( CLISTPOS pPos ); void RemoveAll( void ); CLISTPOS FindIndex( int iIndex ); CLISTPOS AddTail( NODETYPE * pData ); CLISTPOS AddBefore( CLISTPOS pPos, NODETYPE * pData );
#ifdef DEBUG
void ValidateList(); #define VALIDATELIST() ValidateList()
#else
#define VALIDATELIST()
#endif
protected: CNode * m_pHead; CNode * m_pTail; };
/////////////////////////////////////////////////////////////////////////////////////////
template< class NODETYPE > CList<NODETYPE>::CList() { m_pHead = NULL; m_pTail = NULL; }
/////////////////////////////////////////////////////////////////////////////////////////
template< class NODETYPE > CList<NODETYPE>::~CList() { RemoveAll(); }
/////////////////////////////////////////////////////////////////////////////////////////
template< class NODETYPE > CLISTPOS CList<NODETYPE>::GetHeadPosition( ) { return (CLISTPOS) m_pHead; }
/////////////////////////////////////////////////////////////////////////////////////////
template< class NODETYPE > NODETYPE * CList<NODETYPE>::GetNext( CLISTPOS & rpCurPos ) { ASSERT( rpCurPos != NULL ); CNode * pCur = (CNode *) rpCurPos;
NODETYPE * pData = pCur->m_pData; rpCurPos = (CLISTPOS) pCur->m_pNext; return pData; }
/////////////////////////////////////////////////////////////////////////////////////////
template< class NODETYPE > int CList<NODETYPE>::GetCount() { int iLength = 0; CNode * pCur = m_pHead;
while ( pCur != NULL ) { pCur = pCur->m_pNext; iLength ++; }
return iLength; }
/////////////////////////////////////////////////////////////////////////////////////////
template< class NODETYPE > void CList<NODETYPE>::RemoveAt( CLISTPOS pPos ) { ASSERT( pPos != NULL ); #ifdef _DEBUG
// scan the list to ensure the marker is valid....
CNode * pCur = m_pHead;
while ( pCur != NULL ) { if ( pCur == (CNode *) pPos ) { break; } pCur = pCur->m_pNext; } ASSERT( pCur != NULL ) #endif
CNode * pRealPos = (CNode *) pPos; if ( pRealPos->m_pPrev == NULL ) { // we are at the start of the list
m_pHead = pRealPos->m_pNext; } else { // link the prev one to the next one (bypassing this one)
pRealPos->m_pPrev->m_pNext = pRealPos->m_pNext; } if ( pRealPos->m_pNext == NULL ) { // we are at the end of the list
m_pTail = pRealPos->m_pPrev; } else { // link the next to the prev (bypassing this one)
pRealPos->m_pNext->m_pPrev = pRealPos->m_pPrev; }
LocalFree( pRealPos );
VALIDATELIST(); }
/////////////////////////////////////////////////////////////////////////////////////////
template< class NODETYPE > CLISTPOS CList<NODETYPE>::FindIndex( int iIndex ) { ASSERT( iIndex >= 0 );
CNode * pCur = m_pHead; while ( iIndex > 0 && pCur != NULL ) { pCur = pCur->m_pNext; iIndex --; }
return (CLISTPOS)(iIndex == 0 ? pCur : NULL ); }
/////////////////////////////////////////////////////////////////////////////////////////
template< class NODETYPE > void CList<NODETYPE>::RemoveAll( void ) { // note we will not free the data elements, the client must do this...
CNode * pCur = m_pHead;
while (pCur != NULL ) { CNode * pTmp = pCur->m_pNext;
LocalFree( pCur ); pCur = pTmp; }
m_pHead = m_pTail = NULL; }
/////////////////////////////////////////////////////////////////////////////////////////
template< class NODETYPE > CLISTPOS CList<NODETYPE>::AddTail( NODETYPE * pData ) { CNode * pCurTail = m_pTail; CNode * pNewNode = (CNode * ) LocalAlloc( GPTR, sizeof( CNode ));
if ( pNewNode == NULL ) { return NULL; }
pNewNode->m_pData = pData; pNewNode->m_pPrev = pCurTail; pNewNode->m_pNext = NULL; m_pTail = pNewNode; if ( pCurTail != NULL ) { // we are not an empty list
pCurTail->m_pNext = pNewNode; } else { m_pHead = pNewNode; }
VALIDATELIST(); return (CLISTPOS) pNewNode; }
/////////////////////////////////////////////////////////////////////////////////////////
template< class NODETYPE > CLISTPOS CList<NODETYPE>::AddBefore( CLISTPOS pPos, NODETYPE * pData ) { if ( !pPos ) { return NULL; }
CNode * pPrev = (CNode *) pPos; CNode * pNewNode = (CNode * ) LocalAlloc( GPTR, sizeof( CNode )); if ( pNewNode == NULL ) { return NULL; }
pNewNode->m_pData = pData; pNewNode->m_pPrev = pPrev->m_pPrev; pNewNode->m_pNext = pPrev;
if ( pPrev->m_pPrev != NULL ) { pPrev->m_pPrev->m_pNext = pNewNode; } else { // must be at the start of the list...
m_pHead = pNewNode; } pPrev->m_pPrev = pNewNode;
VALIDATELIST(); return (CLISTPOS) pNewNode; }
/////////////////////////////////////////////////////////////////////////////////////////
#ifdef DEBUG
template< class NODETYPE > void CList<NODETYPE>::ValidateList( ) { CNode * pPos = m_pHead; while ( pPos ) { ASSERT( pPos->m_pData ); if ( pPos != m_pHead ) { ASSERT( pPos->m_pPrev ); } pPos = pPos->m_pNext; }
pPos = m_pTail; while ( pPos ) { ASSERT( pPos->m_pData ); if ( pPos != m_pTail ) { ASSERT( pPos->m_pNext ); } pPos = pPos->m_pPrev; } if ( m_pHead || m_pTail ) { ASSERT( !m_pHead->m_pPrev ); ASSERT( m_pTail ); ASSERT( m_pHead ); ASSERT( !m_pTail->m_pNext ); } }
#endif
#endif
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