Leaked source code of windows server 2003
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/**INC+**********************************************************************/ /* Header: SLicense.h */ /* */ /* Purpose: Server License Manager functions */ /* */ /* Copyright(C) Microsoft Corporation 1997 */ /* */ /****************************************************************************/ /** Changes:
* $Log$ **/ /**INC-**********************************************************************/ #ifndef _SLICENSE_H
#define _SLICENSE_H
//
// License Handle
//
typedef struct _License_Handle { PBYTE pDataBuf; // pointer to data buffer
UINT cbDataBuf; // size of data buffer
PKEVENT pDataEvent; // used to wait for data event
PBYTE pCacheBuf; // points to a cache buffer
UINT cbCacheBuf; // size of cache buffer
NTSTATUS Status; // status of the previous operation
//
// do we need a spin lock to protect this data structure?
//
} License_Handle, * PLicense_Handle;
/**PROC+*********************************************************************/ /* Name: SLicenseInit */ /* */ /* Purpose: Initialize License Manager */ /* */ /* Returns: Handle to be passed to subsequent License Manager functions */ /* */ /* Params: None */ /* */ /* Operation: LicenseInit is called during Server initialization. Its */ /* purpose is to allow one-time initialization. It returns a */ /* handle which is subsequently passed to all License Manager */ /* functions. A typical use for this handle is as a pointer to */ /* memory containing per-instance data. */ /* */ /**PROC-*********************************************************************/ LPVOID _stdcall SLicenseInit(VOID);
/**PROC+*********************************************************************/ /* Name: SLicenseData */ /* */ /* Purpose: Handle license data received from the Client */ /* */ /* Returns: None */ /* */ /* Params: pHandle - handle returned by LicenseInit */ /* pSMHandle - SM Handle */ /* pData - data received from Client */ /* dataLen - length of data received */ /* */ /* Operation: This function is passed all license packets received from the */ /* Client. It should parse the packet and respond (by calling */ /* suitable SM functions - see asmapi.h) as required. The SM */ /* Handle is provided so that SM calls can be made. */ /* */ /* If license negotiation is complete and successful, the */ /* License Manager must call SM_LicenseOK. */ /* */ /* If license negotiation is complete but unsuccessful, the */ /* License Manager must disconnect the session. */ /* */ /* Incoming packets from the Client will continue to be */ /* interpreted as license packets until SM_LicenseOK is called, */ /* or the session is disconnected. */ /* */ /**PROC-*********************************************************************/ void _stdcall SLicenseData(LPVOID pHandle, LPVOID pSMHandle, LPVOID pData, UINT dataLen);
/**PROC+*********************************************************************/ /* Name: SLicenseTerm */ /* */ /* Purpose: Terminate Server License Manager */ /* */ /* Returns: None */ /* */ /* Params: pHandle - handle returned from LicenseInit */ /* */ /* Operation: This function is provided to do one-time termination of the */ /* License Manager. For example, if pHandle points to per- */ /* instance memory, this would be a good place to free it. */ /* */ /**PROC-*********************************************************************/ void _stdcall SLicenseTerm(LPVOID pHandle);
#endif /* _SLICENSE_H */
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