Leaked source code of windows server 2003
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/**MOD+**********************************************************************/ /**MOD+**********************************************************************/ /* Module: aspapi.c */ /* */ /* Purpose: Sound Player API functions */ /* */ /* Copyright(C) Microsoft Corporation 1997 */ /* */ /****************************************************************************/
#include <adcg.h>
extern "C" { #define TRC_GROUP TRC_GROUP_CORE
#define TRC_FILE "aspapi"
#include <atrcapi.h>
}
#include "sp.h"
CSP::CSP(CObjs* objs) { _pClientObjects = objs; }
CSP::~CSP() { }
/**PROC+*********************************************************************/ /* Name: SP_Init */ /* */ /* Purpose: Sound Player initialization function */ /* */ /* Returns: Nothing. */ /* */ /* Params: None */ /* */ /**PROC-*********************************************************************/ DCVOID DCAPI CSP::SP_Init(DCVOID) { DC_BEGIN_FN("SP_Init");
TRC_NRM((TB, _T("SP Initialized")));
DC_EXIT_POINT: DC_END_FN(); return; }
/**PROC+*********************************************************************/ /* Name: SP_Term */ /* */ /* Purpose: Sound Player termination function */ /* */ /* Returns: Nothing */ /* */ /* Params: None */ /* */ /**PROC-*********************************************************************/ DCVOID DCAPI CSP::SP_Term(DCVOID) { DC_BEGIN_FN("SP_Term");
TRC_NRM((TB, _T("SP terminated")));
DC_END_FN(); return; }
/**PROC+*********************************************************************/ /* Name: SP_OnPlaySoundPDU */ /* */ /* Purpose: Handles the arrival of a PlaySound PDU */ /* */ /* Returns: Nothing */ /* */ /* Params: IN pPlaySoundPDU: pointer to a PlaySound PDU */ /* */ /**PROC-*********************************************************************/ HRESULT DCAPI CSP::SP_OnPlaySoundPDU(PTS_PLAY_SOUND_PDU_DATA pPlaySoundPDU, DCUINT dataLen) { DC_BEGIN_FN("SP_OnPlaySoundPDU");
DC_IGNORE_PARAMETER(dataLen);
/************************************************************************/ /* Check the sound frequency is within the allowed Windows range. */ /************************************************************************/ if((pPlaySoundPDU->frequency >= 0x25) && (pPlaySoundPDU->frequency <= 0x7fff)) { /************************************************************************/ /* Check the sound is of a sensible duration (less than 1 minute). */ /************************************************************************/ TRC_ASSERT((pPlaySoundPDU->duration < 60000), (TB, _T("PlaySound PDU duration is %lu ms"), pPlaySoundPDU->duration));
TRC_NRM((TB, _T("PlaySound PDU frequency %#lx duration %lu"), pPlaySoundPDU->frequency, pPlaySoundPDU->duration));
/************************************************************************/ /* Play the sound. This is synchronous for Win32, asynchronous for */ /* Win16. */ /************************************************************************/ SPPlaySound(pPlaySoundPDU->frequency, pPlaySoundPDU->duration); } else { TRC_ERR((TB, _T("PlaySound PDU frequency %#lx out of range"), pPlaySoundPDU->frequency)); }
DC_END_FN(); return S_OK; }
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