Leaked source code of windows server 2003
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/**************************************************************************\
* * Copyright (c) 1998-2000 Microsoft Corporation * * Abstract: * * Contains the definiton of the DpBrush structure which stores all of the * state needed by drivers to render with a brush. * * Notes: * * History: * * 12/01/1998 andrewgo * Created it. * 03/24/1999 agodfrey * Moved into separate file. * 12/08/1999 bhouse * Major overhaul of DpBrush. No longer used as base class of GpBrush. * Moved all driver required state into DpBrush. Changed to struct. * \**************************************************************************/
#ifndef _DPBRUSH_HPP
#define _DPBRUSH_HPP
//--------------------------------------------------------------------------
// Represent brush information
//--------------------------------------------------------------------------
struct DpBrush {
GpBrushType Type;
GpColor SolidColor; // Set if GpBrushType::SolidBrush
GpMatrix Xform; // brush transform
GpWrapMode Wrap; // wrap mode
GpRectF Rect;
DpBitmap * texture;
ARGB* PresetColors; // NON-Premultiplied colors.
BOOL UsesPresetColors; BOOL IsGammaCorrected; // use gamma correction of 2.2
BOOL IsAngleScalable;
DpPath * Path;
mutable GpPointF * PointsPtr; GpColor * ColorsPtr; mutable INT Count; mutable BOOL OneSurroundColor; REAL FocusScaleX; REAL FocusScaleY;
GpHatchStyle Style;
GpColor Colors[4]; REAL Falloffs[3]; INT BlendCounts[3]; REAL* BlendFactors[3]; REAL* BlendPositions[3]; GpPointF Points[3]; BYTE Data[8][8]; };
#endif
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