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/****************************** Module Header ******************************\
* Copyright (c) 1991-1998 Microsoft Corporation * * Module Name: ASDF.H * * This header contains all structures and constants needed for manipulating * ASDF format data files. * * History: * 10-02-91 DarrinM Created. * 08-17-92 DarrinM Recreated in a RIFF compatible fashion. \***************************************************************************/
#include <mmsystem.h>
// RIFF chunk header.
typedef struct _RTAG { FOURCC ckID; DWORD ckSize; } RTAG, *PRTAG;
// Valid TAG types.
// 'ANI ' - simple ANImation file
#define FOURCC_ACON mmioFOURCC('A', 'C', 'O', 'N')
// 'anih' - ANImation Header
// Contains an ANIHEADER structure.
#define FOURCC_anih mmioFOURCC('a', 'n', 'i', 'h')
// 'rate' - RATE table (array of jiffies)
// Contains an array of JIFs. Each JIF specifies how long the corresponding
// animation frame is to be displayed before advancing to the next frame.
// If the AF_SEQUENCE flag is set then the count of JIFs == anih.cSteps,
// otherwise the count == anih.cFrames.
#define FOURCC_rate mmioFOURCC('r', 'a', 't', 'e')
// 'seq ' - SEQuence table (array of frame index values)
// Countains an array of DWORD frame indices. anih.cSteps specifies how
// many.
#define FOURCC_seq mmioFOURCC('s', 'e', 'q', ' ')
// 'fram' - list type for the icon list that follows
#define FOURCC_fram mmioFOURCC('f', 'r', 'a', 'm')
// 'icon' - Windows ICON format image (replaces MPTR)
#define FOURCC_icon mmioFOURCC('i', 'c', 'o', 'n')
// Standard tags (but for some reason not defined in MMSYSTEM.H)
#define FOURCC_INFO mmioFOURCC('I', 'N', 'F', 'O') // INFO list
#define FOURCC_IART mmioFOURCC('I', 'A', 'R', 'T') // Artist
#define FOURCC_INAM mmioFOURCC('I', 'N', 'A', 'M') // Name/Title
#if 0 //in winuser.w
typedef DWORD JIF; // in winuser.w
typedef struct _ANIHEADER { // anih
DWORD cbSizeof; DWORD cFrames; DWORD cSteps; DWORD cx, cy; DWORD cBitCount, cPlanes; JIF jifRate; DWORD fl; } ANIHEADER, *PANIHEADER;
// If the AF_ICON flag is specified the fields cx, cy, cBitCount, and
// cPlanes are all unused. Each frame will be of type ICON and will
// contain its own dimensional information.
#define AF_ICON 0x0001L // Windows format icon/cursor animation
#define AF_SEQUENCE 0x0002L // Animation is sequenced
#endif
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