Leaked source code of windows server 2003
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/*++
Copyright (c) 2002 Microsoft Corporation
Module Name:
wow64dx.h
Abstract:
Private DX structures that need thunking
Author:
23-Apr-2002 KenCoope
Revision History:
--*/
#ifndef _WOW64DX_H_
#define _WOW64DX_H_
typedef struct _D3D8_DRAWPRIMITIVES2DATA { ULONG_PTR dwhContext; // in: Context handle
DWORD dwFlags; // in: flags
DWORD dwVertexType; // in: vertex type
HANDLE hDDCommands; // in: vertex buffer command data
DWORD dwCommandOffset; // in: offset to start of vertex buffer commands
DWORD dwCommandLength; // in: number of bytes of command data
union { // based on D3DHALDP2_USERMEMVERTICES flag
HANDLE hDDVertex; // in: surface containing vertex data
LPVOID lpVertices; // in: User mode pointer to vertices
}; DWORD dwVertexOffset; // in: offset to start of vertex data
DWORD dwVertexLength; // in: number of vertices of vertex data
DWORD dwReqVertexBufSize; // in: number of bytes required for the next vertex buffer
DWORD dwReqCommandBufSize; // in: number of bytes required for the next commnand buffer
LPDWORD lpdwRStates; // in: Pointer to the array where render states are updated
union { DWORD dwVertexSize; // in: Size of each vertex in bytes
HRESULT ddrval; // out: return value
}; DWORD dwErrorOffset; // out: offset in lpDDCommands to first D3DHAL_COMMAND not handled
// Private data for the thunk
ULONG_PTR fpVidMem_CB; // out: fpVidMem for the command buffer
DWORD dwLinearSize_CB; // out: dwLinearSize for the command buffer
ULONG_PTR fpVidMem_VB; // out: fpVidMem for the vertex buffer
DWORD dwLinearSize_VB; // out: dwLinearSize for the vertex buffer
} D3D8_DRAWPRIMITIVES2DATA, *PD3D8_DRAWPRIMITIVES2DATA;
typedef struct _D3D8_CONTEXTCREATEDATA { HANDLE hDD; // in: Driver struct
HANDLE hSurface; // in: Surface to be used as target
HANDLE hDDSZ; // in: Surface to be used as Z
DWORD dwPID; // in: Current process id
ULONG_PTR dwhContext; // in/out: Context handle
HRESULT ddrval;
// Private buffer information. To make it similar to
// D3DNTHAL_CONTEXTCREATEI
PVOID pvBuffer; ULONG cjBuffer; } D3D8_CONTEXTCREATEDATA, * PD3D8_CONTEXTCREATEDATA;
#endif
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