/*++ Copyright (C) 1996-1999 Microsoft Corporation Module Name: snapbar.cpp Abstract: Implementation of the snapshot icon. --*/ #include #include "snapbar.h" #include "resource.h" #define SNAPBTN_HEIGHT 24 #define SNAPBTN_WIDTH 32 #define SNAPBTN_VMARGIN 1 #define SNAPBTN_HMARGIN 8 #define SNAPBAR_HEIGHT (SNAPBTN_HEIGHT + 2 * SNAPBTN_VMARGIN) #define SNAPBAR_WIDTH (SNAPBTN_WIDTH + SNAPBTN_HMARGIN) CSnapBar::CSnapBar ( VOID ) { m_hWnd = NULL; m_hBitmap = NULL; } CSnapBar::~CSnapBar ( VOID ) { if (m_hWnd != NULL && IsWindow(m_hWnd)) DestroyWindow(m_hWnd); if (m_hBitmap != NULL) DeleteObject(m_hBitmap); } BOOL CSnapBar::Init ( IN CSysmonControl *pCtrl, IN HWND hWndParent ) { HINSTANCE hInst; m_pCtrl = pCtrl; hInst = (HINSTANCE) GetWindowLongPtr(hWndParent, GWLP_HINSTANCE); // Create the button window m_hWnd = CreateWindow(L"BUTTON", NULL, WS_VISIBLE| WS_CHILD| BS_BITMAP| BS_PUSHBUTTON, 0, 0, SNAPBTN_WIDTH, SNAPBTN_HEIGHT, hWndParent, (HMENU)IDC_SNAPBTN, hInst, NULL); if (m_hWnd == NULL) return FALSE; // Point back to object //SetWindowLongPtr(m_hWnd, 0, (INT_PTR)this); // Insert our own window procedure for special processing //m_WndProc = (WNDPROC)SetWindowLongPtr(hWndParent, GWLP_WNDPROC, (INT_PTR)SnapBarWndProc); // Load the bitmap m_hBitmap = LoadBitmap(hInst, MAKEINTRESOURCE(IDB_SNAPBTN)); if (m_hBitmap == NULL) return FALSE; // Assign it to the button SendMessage(m_hWnd, BM_SETIMAGE, (WPARAM)IMAGE_BITMAP, (LPARAM)m_hBitmap); return TRUE; } INT CSnapBar::Height ( IN INT iMaxHeight ) { return (iMaxHeight >= SNAPBAR_HEIGHT) ? SNAPBAR_HEIGHT : 0; } VOID CSnapBar::SizeComponents ( IN LPRECT pRect ) { // If room for the button if ((pRect->bottom - pRect->top) >= SNAPBAR_HEIGHT && (pRect->right - pRect->left) >= SNAPBAR_WIDTH ) { // Position it in top right corner of space MoveWindow(m_hWnd, pRect->right - SNAPBAR_WIDTH, pRect->top + SNAPBTN_VMARGIN, SNAPBTN_WIDTH, SNAPBTN_HEIGHT, FALSE); ShowWindow(m_hWnd, TRUE); } else { ShowWindow(m_hWnd, FALSE); } } LRESULT CALLBACK SnapBarWndProc ( HWND hWnd, UINT uiMsg, WPARAM wParam, LPARAM lParam ) { PSNAPBAR pObj = (PSNAPBAR)GetWindowLongPtr(hWnd,0); // Give up focus after mouse activation if (uiMsg == WM_CAPTURECHANGED) SetFocus(GetParent(hWnd)); // Do normal processing #ifdef STRICT return CallWindowProc(pObj->m_WndProc, hWnd, uiMsg, wParam, lParam); #else return CallWindowProc((FARPROC)pObj->m_WndProc, hWnd, uiMsg, wParam, lParam); #endif }