// BOMSnap.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f BOMSnapps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include "initguid.h" #include "BOMSnap_i.c" #include "RowItem.h" #include "scopenode.h" #include "compdata.h" #include "Compont.h" #include "DataObj.h" #include "about.h" #include "queryreq.h" CComModule _Module; extern CQueryThread g_QueryThread; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_BOMSnapIn, CComponentData) OBJECT_ENTRY(CLSID_BOMSnapInAbout, CSnapInAbout) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { // NATHAN FIX !!w //_set_new_handler( _standard_new_handler ); _Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) { // BUGBUG: This next statement is the offending // one that causes AV in Win95 OSR2 while registering. _Module.Term(); } return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { // if DLL is ready to exit, make sure all threads are killed before unload if (_Module.GetLockCount() == 0) { g_QueryThread.Kill(); return S_OK; } return S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(FALSE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }