!IF 0 Copyright (c) Microsoft Corporation. All rights reserved. Module Name: sources. Abstract: This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built. Author: Mark Lucovsky (markl) 18-Sep-1990 NOTE: Commented description of this file is in \nt\bak\bin\sources.tpl !ENDIF TARGETPATH=obj TARGETNAME=bclum TARGETTYPE=LIBRARY SYNCHRONIZE_BLOCK=1 PASS0_PUBLISH=\ {bcl_common.h=$(PROJECT_INC_PATH)\bcl_common.h} \ {bcl_inlinestring.h=$(PROJECT_INC_PATH)\bcl_inlinestring.h} \ {bcl_purestring.h=$(PROJECT_INC_PATH)\bcl_purestring.h} \ {bcl_stringalgorithms.h=$(PROJECT_INC_PATH)\bcl_stringalgorithms.h} \ {bcl_stringapi.h=$(PROJECT_INC_PATH)\bcl_stringapi.h} \ {bcl_unicodechartraits.h=$(PROJECT_INC_PATH)\bcl_unicodechartraits.h} \ {bcl_vararg.h=$(PROJECT_INC_PATH)\bcl_vararg.h} \ {bcl_w32baseunicodestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32baseunicodestringbuffer.h} \ {bcl_w32common.h=$(PROJECT_INC_PATH)\bcl_w32common.h} \ {bcl_w32unicodefixedstringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodefixedstringbuffer.h} \ {bcl_w32unicodeinlinestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodeinlinestringbuffer.h} \ {bcl_w32unicodestringalgorithms.h=$(PROJECT_INC_PATH)\bcl_w32unicodestringalgorithms.h} \ {bcl_w32unicodestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodestringbuffer.h} \ PASS0_HEADERDIR=$(O) PASS0_SOURCEDIR=$(O) MC_FLAGS=-b -x $(O) SOURCES=usbtest.cpp UMAPPL=usbtest UMTYPE=console UMENTRY=main UMLIBS=$(O)\bclum.lib \ $(SDK_LIB_PATH)\user32.lib