/*++ Copyright (c) 1995 Microsoft Corporation Module Name: bootfint.h Abstract: Header file describing the bootfont.bin file used to provide dbcs support during system or setup bootstrap. Author: tedm 11-July-1995 Revision History: --*/ // // Define maximum number of dbcs lead byte ranges we support. // #define MAX_DBCS_RANGE 5 // // Define signature value. // #define BOOTFONTBIN_SIGNATURE 0x5465644d // // Define structure used as a header for the bootfont.bin file. // typedef struct _BOOTFONTBIN_HEADER { // // Signature. Must be BOOTFONTBIN_SIGNATURE. // ULONG Signature; // // Language id of the language supported by this font. // This should match the language id of resources in msgs.xxx. // ULONG LanguageId; // // Number of sbcs characters and dbcs characters contained in the file. // unsigned NumSbcsChars; unsigned NumDbcsChars; // // Offsets within the file to the images. // unsigned SbcsOffset; unsigned DbcsOffset; // // Total sizes of the images. // unsigned SbcsEntriesTotalSize; unsigned DbcsEntriesTotalSize; // // Dbcs lead byte table. Must contain a pair of 0's to indicate the end. // UCHAR DbcsLeadTable[(MAX_DBCS_RANGE+1)*2]; // // Height values for the font. // CharacterImageHeight is the height in scan lines/pixels of the // font image. Each character is drawn with additional 'padding' // lines on the top and bottom, whose sizes are also contained here. // UCHAR CharacterImageHeight; UCHAR CharacterTopPad; UCHAR CharacterBottomPad; // // Width values for the font. These values contain the width in pixels // of a single byte character and double byte character. // // NOTE: CURRENTLY THE SINGLE BYTE WIDTH *MUST* BE 8 AND THE DOUBLE BYTE // WIDTH *MUST* BE 16!!! // UCHAR CharacterImageSbcsWidth; UCHAR CharacterImageDbcsWidth; } BOOTFONTBIN_HEADER, *PBOOTFONTBIN_HEADER; // // Images themselves follow. // // First there are SbcsCharacters entries for single-byte chars. // The first byte in each entry is the ascii char code. The next n bytes are // the image. n is dependent on the width and height of an sbcs char. // // Following these are the dbcs images. The first 2 bytes are the dbcs // character code (highbyte lowbyte) and the next n bytes are the image. // n is dependent on the width and height of a dbcs char. // // Important note: the characters must be sorted in ascending order! //