!include $(PROJECT_ROOT)\boot\loader.inc TARGETNAME=bldrrtl TARGETPATH=obj TARGETTYPE=LIBRARY INCLUDES=..;..\..\inc;$(SDKTOOLS_INC_PATH) C_DEFINES=$(C_DEFINES) -DBLDR_KERNEL_RUNTIME=1 ASM_DEFINES=-DBLDR_KERNEL_RUNTIME=1 SOURCES=..\assert.c \ ..\bitmap.c \ ..\cnvint.c \ ..\debug.c \ ..\imagedir.c \ ..\rtlimagentheader.c \ ..\checksum.c \ ..\compress.c \ ..\ldrreloc.c \ ..\lznt1.c \ ..\time.c \ ..\nlsxlat.c \ ..\xdecode.c \ ..\sertl.c UMTYPE=console # No overflow checking for the loader BUFFER_OVERFLOW_CHECKS=0