TARGETNAME=zlib_d3dx !include ..\sources.inc NTTARGETFILE0= \ $(O)\d3dx_rename.h \ $(O)\zlib_d3dx.h PROJECT_COMPILER_WARNINGS=/FI$(O)\d3dx_rename.h PASS0_PUBLISH= \ {$(O)\zlib_d3dx.h=$(PROJECT_INC_PATH)\zlib_d3dx.h} BUFFER_OVERFLOW_CHECKS=0