/******************************Module*Header*******************************\ * Module Name: palette.c * * Palette support. * * Copyright (c) 1992 Microsoft Corporation \**************************************************************************/ #include "precomp.h" // Global Table defining the 20 Window Default Colors. For 256 color // palettes the first 10 must be put at the beginning of the palette // and the last 10 at the end of the palette. const PALETTEENTRY BASEPALETTE[20] = { { 0, 0, 0, 0 }, // 0 { 0x80,0, 0, 0 }, // 1 { 0, 0x80,0, 0 }, // 2 { 0x80,0x80,0, 0 }, // 3 { 0, 0, 0x80,0 }, // 4 { 0x80,0, 0x80,0 }, // 5 { 0, 0x80,0x80,0 }, // 6 { 0xC0,0xC0,0xC0,0 }, // 7 { 192, 220, 192, 0 }, // 8 { 166, 202, 240, 0 }, // 9 { 255, 251, 240, 0 }, // 10 { 160, 160, 164, 0 }, // 11 { 0x80,0x80,0x80,0 }, // 12 { 0xFF,0, 0 ,0 }, // 13 { 0, 0xFF,0 ,0 }, // 14 { 0xFF,0xFF,0 ,0 }, // 15 { 0 ,0, 0xFF,0 }, // 16 { 0xFF,0, 0xFF,0 }, // 17 { 0, 0xFF,0xFF,0 }, // 18 { 0xFF,0xFF,0xFF,0 }, // 19 }; BOOL bInitDefaultPalette(PPDEV ppdev, DEVINFO *pDevInfo); /******************************Public*Routine******************************\ * bInitPaletteInfo * * Initializes the palette information for this PDEV. * * Called by DrvEnablePDEV. * \**************************************************************************/ BOOL bInitPaletteInfo(PPDEV ppdev, DEVINFO *pDevInfo) { if (!bInitDefaultPalette(ppdev, pDevInfo)) return(FALSE); return(TRUE); } /******************************Public*Routine******************************\ * vDisablePalette * * Frees resources allocated by bInitPaletteInfo. * \**************************************************************************/ VOID vDisablePalette(PPDEV ppdev) { // Delete the default palette if we created one. if (ppdev->hpalDefault) { EngDeletePalette(ppdev->hpalDefault); ppdev->hpalDefault = (HPALETTE) 0; } if (ppdev->pPal != (PPALETTEENTRY)NULL) MEMORY_FREE((PVOID)ppdev->pPal); } /******************************Public*Routine******************************\ * bInitDefaultPalette * * Initializes default palette for PDEV. * \**************************************************************************/ BOOL bInitDefaultPalette(PPDEV ppdev, DEVINFO *pDevInfo) { if (ppdev->ulBitCount == 8) { ULONG ulLoop; BYTE jRed,jGre,jBlu; // Allocate our palette #ifdef WINNT_VER40 ppdev->pPal = (PPALETTEENTRY)MEM_ALLOC(FL_ZERO_MEMORY, (sizeof(PALETTEENTRY) * 256), ALLOC_TAG); #else ppdev->pPal = (PPALETTEENTRY)MEM_ALLOC(LMEM_FIXED | LMEM_ZEROINIT, (sizeof(PALETTEENTRY) * 256)); #endif if ((ppdev->pPal) == NULL) { RIP("DISP bInitDefaultPalette() failed MEM_ALLOC\n"); return(FALSE); } // Generate 256 (8*4*4) RGB combinations to fill the palette jRed = jGre = jBlu = 0; for (ulLoop = 0; ulLoop < 256; ulLoop++) { ppdev->pPal[ulLoop].peRed = jRed; ppdev->pPal[ulLoop].peGreen = jGre; ppdev->pPal[ulLoop].peBlue = jBlu; ppdev->pPal[ulLoop].peFlags = (BYTE)0; if (!(jRed += 32)) if (!(jGre += 32)) jBlu += 64; } // Fill in Windows Reserved Colors from the WIN 3.0 DDK // The Window Manager reserved the first and last 10 colors for // painting windows borders and for non-palette managed applications. for (ulLoop = 0; ulLoop < 10; ulLoop++) { // First 10 ppdev->pPal[ulLoop] = BASEPALETTE[ulLoop]; // Last 10 ppdev->pPal[246 + ulLoop] = BASEPALETTE[ulLoop+10]; } // Create handle for palette. ppdev->hpalDefault = pDevInfo->hpalDefault = EngCreatePalette(PAL_INDEXED, 256, (PULONG) ppdev->pPal, 0,0,0); if (ppdev->hpalDefault == (HPALETTE) 0) { RIP("DISP bInitDefaultPalette failed EngCreatePalette\n"); MEMORY_FREE(ppdev->pPal); return(FALSE); } // Initialize the hardware with the initial palette. return(TRUE); } else { ppdev->hpalDefault = pDevInfo->hpalDefault = EngCreatePalette(PAL_BITFIELDS, 0,(PULONG) NULL, ppdev->flRed, ppdev->flGreen, ppdev->flBlue); if (ppdev->hpalDefault == (HPALETTE) 0) { RIP("DISP bInitDefaultPalette failed EngCreatePalette\n"); return(FALSE); } } return(TRUE); } /******************************Public*Routine******************************\ * bInit256ColorPalette * * Initialize the hardware's palette registers. * \**************************************************************************/ BOOL bInit256ColorPalette(PPDEV ppdev) { BYTE ajClutSpace[MAX_CLUT_SIZE]; PVIDEO_CLUT pScreenClut; ULONG ulReturnedDataLength; ULONG cColors; PVIDEO_CLUTDATA pScreenClutData; if (ppdev->ulBitCount == 8) { // Fill in pScreenClut header info: pScreenClut = (PVIDEO_CLUT) ajClutSpace; pScreenClut->NumEntries = 256; pScreenClut->FirstEntry = 0; // Copy colours in: cColors = 256; pScreenClutData = (PVIDEO_CLUTDATA) (&(pScreenClut->LookupTable[0])); while(cColors--) { pScreenClutData[cColors].Red = ppdev->pPal[cColors].peRed >> ppdev->cPaletteShift; pScreenClutData[cColors].Green = ppdev->pPal[cColors].peGreen >> ppdev->cPaletteShift; pScreenClutData[cColors].Blue = ppdev->pPal[cColors].peBlue >> ppdev->cPaletteShift; pScreenClutData[cColors].Unused = 0; } // Set palette registers: if (!DEVICE_IO_CTRL(ppdev->hDriver, IOCTL_VIDEO_SET_COLOR_REGISTERS, pScreenClut, MAX_CLUT_SIZE, NULL, 0, &ulReturnedDataLength, NULL)) { DISPDBG((1, "Failed bEnablePalette")); return(FALSE); } } DISPDBG((5, "Passed bEnablePalette")); return(TRUE); } /******************************Public*Routine******************************\ * DrvSetPalette * * DDI entry point for manipulating the palette. * \**************************************************************************/ BOOL DrvSetPalette( DHPDEV dhpdev, PALOBJ* ppalo, FLONG fl, ULONG iStart, ULONG cColors) { BYTE ajClutSpace[MAX_CLUT_SIZE]; PVIDEO_CLUT pScreenClut; PVIDEO_CLUTDATA pScreenClutData; PDEV* ppdev; UNREFERENCED_PARAMETER(fl); DISPDBG((1, "DISP DrvSetPalette: Entry.\n")); ppdev = (PDEV*) dhpdev; // Fill in pScreenClut header info: pScreenClut = (PVIDEO_CLUT) ajClutSpace; pScreenClut->NumEntries = (USHORT) cColors; pScreenClut->FirstEntry = (USHORT) iStart; pScreenClutData = (PVIDEO_CLUTDATA) (&(pScreenClut->LookupTable[0])); if (cColors != PALOBJ_cGetColors(ppalo, iStart, cColors, (ULONG*) pScreenClutData)) { DISPDBG((1, "DrvSetPalette failed PALOBJ_cGetColors\n")); return (FALSE); } // Set the high reserved byte in each palette entry to 0. // Do the appropriate palette shifting to fit in the DAC. if (ppdev->cPaletteShift) { while(cColors--) { pScreenClutData[cColors].Red >>= ppdev->cPaletteShift; pScreenClutData[cColors].Green >>= ppdev->cPaletteShift; pScreenClutData[cColors].Blue >>= ppdev->cPaletteShift; pScreenClutData[cColors].Unused = 0; } } else { while(cColors--) { pScreenClutData[cColors].Unused = 0; } } // Set palette registers if (!DEVICE_IO_CTRL(ppdev->hDriver, IOCTL_VIDEO_SET_COLOR_REGISTERS, pScreenClut, MAX_CLUT_SIZE, NULL, 0, &cColors, NULL)) { DISPDBG((1, "DrvSetPalette failed DEVICE_IO_CTRL\n")); return (FALSE); } DISPDBG((1, "DISP DrvSetPalette: Exit.\n")); return(TRUE); }