# Microsoft Developer Studio Project File - Name="SampView" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=SampView - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SampView.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SampView.mak" CFG="SampView - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SampView - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SampView - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "SampView - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Special Build Tool OutDir=.\Release SOURCE="$(InputPath)" PostBuild_Cmds=regsvr32.exe /s /c $(OUTDIR)\SampView.dll # End Special Build Tool !ELSEIF "$(CFG)" == "SampView - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /fo"Debug/SampView.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/XMLView.dll" /pdbtype:sept # Begin Special Build Tool OutDir=.\Debug SOURCE="$(InputPath)" PostBuild_Cmds=regsvr32.exe /s /c $(OUTDIR)\XMLView.dll # End Special Build Tool !ENDIF # Begin Target # Name "SampView - Win32 Release" # Name "SampView - Win32 Debug" # Begin Source File SOURCE=.\ClsFact.cpp # End Source File # Begin Source File SOURCE=.\ClsFact.h # End Source File # Begin Source File SOURCE=.\Commands.h # End Source File # Begin Source File SOURCE=.\ContMenu.cpp # End Source File # Begin Source File SOURCE=.\ContMenu.h # End Source File # Begin Source File SOURCE=.\DataObj.cpp # End Source File # Begin Source File SOURCE=.\DataObj.h # End Source File # Begin Source File SOURCE=.\DropSrc.cpp # End Source File # Begin Source File SOURCE=.\DropSrc.h # End Source File # Begin Source File SOURCE=.\DropTgt.cpp # End Source File # Begin Source File SOURCE=.\DropTgt.h # End Source File # Begin Source File SOURCE=.\EnumIdl.cpp # End Source File # Begin Source File SOURCE=.\EnumIdl.h # End Source File # Begin Source File SOURCE=.\ExtrIcon.cpp # End Source File # Begin Source File SOURCE=.\ExtrIcon.h # End Source File # Begin Source File SOURCE=.\Guid.h # End Source File # Begin Source File SOURCE=.\ParseXML.cpp # End Source File # Begin Source File SOURCE=.\ParseXML.h # End Source File # Begin Source File SOURCE=.\PidlMgr.cpp # End Source File # Begin Source File SOURCE=.\PidlMgr.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\SampView.def # End Source File # Begin Source File SOURCE=.\SampView.ico # End Source File # Begin Source File SOURCE=.\server.ico # End Source File # Begin Source File SOURCE=.\ShlFldr.cpp # End Source File # Begin Source File SOURCE=.\ShlFldr.h # End Source File # Begin Source File SOURCE=.\ShlView.cpp # End Source File # Begin Source File SOURCE=.\ShlView.h # End Source File # Begin Source File SOURCE=.\tools.h # End Source File # Begin Source File SOURCE=.\Utility.cpp # End Source File # Begin Source File SOURCE=.\Utility.h # End Source File # Begin Source File SOURCE=.\ViewList.cpp # End Source File # Begin Source File SOURCE=.\ViewList.h # End Source File # Begin Source File SOURCE=.\XMLView.cpp # End Source File # Begin Source File SOURCE=.\XMLView.rc # End Source File # End Target # End Project