// ProgressListener.cpp : Implementation of CProgressListener #include "stdafx.h" #include "IUCtl.h" #include "UpdateCompleteListener.h" ///////////////////////////////////////////////////////////////////////////// // CUpdateCompleteListener ///////////////////////////////////////////////////////////////////////////// // OnComplete() // // Notify the listener when the engine update is complete. // Input: the result of engine update // ///////////////////////////////////////////////////////////////////////////// STDMETHODIMP CUpdateCompleteListener::OnComplete(/*[in]*/ LONG lErrorCode) { // TODO: Add your implementation code here // // usually you should change state of a synchronization object so // the thread that is waiting for the engine update complete // can be notified by checking the state of this object // return E_NOTIMPL; }