!IF 0 Copyright (c) 1989 Microsoft Corporation Module Name: sources. Abstract: This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built. Author: JordanF 07-11-96 !ENDIF !include ..\..\active.inc TARGETTYPE= DYNLINK TARGETEXT= ocx TARGETPATH= obj DLLDEF= ..\asctrls.def DLLENTRY= DllMain USE_NOLIBS=1 DLLBASE= @..\..\actbase.txt,asctrls INCLUDES= ..\..\inc;.;..;..\..\..\sdslib;$(ADMIN_INC_PATH); PASS0_HEADERDIR = $(O) PASS0_SOURCEDIR = $(O) MIDL_TLBDIR = $(O) MIDL_UUIDDIR = $(O) SOURCES= \ ..\asctrls.cpp \ ..\iguids.cpp \ ..\cathelp.cpp \ ..\asinsctl.cpp \ ..\progdlg.cpp \ ..\utils2.cpp \ ..\asctrls.rc \ ..\asctrls.odl UMTYPE= windows MKTYPLIB_FLAGS=$(MKTYPLIB_FLAGS) -h $(O)\iasctrls.h USE_MIDL_FOR_MKTYPLIB=1 LINKLIBS= ..\..\basectl\$(O)\basectl.lib \ TARGETLIBS = \ ..\..\..\sdslib\$(O)\sdsutils.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\rpcrt4.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\urlmon.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\version.lib \ $(SDK_LIB_PATH)\libc.lib PRECOMPILED_CXX=1 PRECOMPILED_INCLUDE= ..\asctlpch.h