#ifndef _SMP_HEAP_HPP_ #define _SMP_HEAP_HPP_ // Ruler // 1 2 3 4 5 6 7 8 //345678901234567890123456789012345678901234567890123456789012345678901234567890 /********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/ #include "Rockall.hpp" /********************************************************************/ /* */ /* Class forward references. */ /* */ /* We need to refer to the following classes before they are */ /* fully specified so here we list them as forward references. */ /* */ /********************************************************************/ class LIST; class THREAD_LOCAL_STORE; struct CACHE_STACK; struct THREAD_CACHE; /********************************************************************/ /* */ /* A SMP heap. */ /* */ /* A SMP heap is optimized for SMP performance. Each thread */ /* is given its own private cache of memory allocations which */ /* it can access without claiming a lock. */ /* */ /********************************************************************/ class ROCKALL_DLL_LINKAGE SMP_HEAP : public ROCKALL { // // Private data. // bool Active; int MaxCaches1; int MaxCaches2; int MaxSize1; int MaxSize2; int ShiftSize1; int ShiftSize2; LIST *ActiveList; LIST *FreeList; THREAD_LOCAL_STORE *Tls; public: // // Public functions. // SMP_HEAP ( int MaxFreeSpace = 4194304, bool Recycle = true, bool SingleImage = false, bool ThreadSafe = true ); // // Manipulate allocations. // // The first group of functions manipulate // single or small arrays of allocations. // virtual bool Delete ( void *Address, int Size = NoSize ); virtual void *New ( int Size, int *Space = NULL, bool Zero = false ); virtual bool Verify ( void *Address = NULL, int *Space = NULL ); // // Manipulate the heap. // // The second group of functions act upon a heap // as a whole. // virtual void DeleteAll( bool Recycle = true ); virtual bool Truncate( int MaxFreeSpace = 0 ); virtual bool Walk ( bool *Active, void **Address, int *Space ); ~SMP_HEAP( void ); private: // // Private functions. // void CreateThreadCache( void ); void ActivateCacheStack( CACHE_STACK *CacheStack ); CACHE_STACK *FindCache ( int Size, THREAD_CACHE *ThreadCache ); void FlushAllThreadCaches( void ); void FlushThreadCache( THREAD_CACHE *ThreadCache ); void FlushCacheStack( CACHE_STACK *CacheStack ); bool SearchAllThreadCaches ( void *Address, int Size ); bool SearchThreadCache ( void *Address, int Size, THREAD_CACHE *ThreadCache ); bool SearchCacheStack ( void *Address, CACHE_STACK *CacheStack ); void DeleteThreadCache( void ); // // Disabled operations. // // All copy constructors and class assignment // operations are disabled. // SMP_HEAP( const SMP_HEAP & Copy ); void operator=( const SMP_HEAP & Copy ); }; #endif