// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__78FFB015_E0E1_11D0_8A81_00C0F00910F9__INCLUDED_) #define AFX_STDAFX_H__78FFB015_E0E1_11D0_8A81_00C0F00910F9__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define STRICT //#define _ATL_APARTMENT_THREADED #pragma warning( disable : 4786 ) #include #include #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module class CMonitor; class CCapMap; class CBrwCapModule : public CComModule { public: CBrwCapModule(); // CComModule methods void Init( _ATL_OBJMAP_ENTRY*, HINSTANCE ); void Term(); LONG Lock(); LONG Unlock(); // CPgCntModule methods CMonitor* Monitor(); CCapMap* CapMap(); private: CComAutoCriticalSection m_cs; CMonitor* m_pMonitor; CCapMap* m_pCapMap; }; extern CBrwCapModule _Module; #include //#include //#include #include using namespace std; #include "myvector.h" #include "strmap.h" #include "MyDebug.h" #include "MyString.h" //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__78FFB015_E0E1_11D0_8A81_00C0F00910F9__INCLUDED)