TARGETNAME=uuid TARGETPATH=obj TARGETTYPE=LIBRARY # prevent system headers from being included. They are not needed just to # process a bunch of DEFINE_GUIDs anyhow. Excluding them generates a much # smaller library too. C_DEFINES=$(C_DEFINES) /D_MIDL_USE_GUIDDEF_\ /D__RPCNDR_H__ /D__RPC_H__ /DRPC_NO_WINDOWS_H /DCOM_NO_WINDOWS_H\ /DGUID_DEFS_ONLY PASS1_PUBLISH={$(O)\uuid.lib=$(SDK_LIB_PATH)\uuid.lib} SOURCES=bthguid.c OBJLIBFILES=\ $(BASE_LIB_PATH)\cladmwiz.lib \ $(BASE_LIB_PATH)\cluadmex.lib \ $(BASE_LIB_PATH)\ClusCfgUuid.lib \ $(COM_LIB_PATH)\uuidcom.lib \ $(COM_LIB_PATH)\uuidcom2.lib \ $(ENDUSER_LIB_PATH)\mdacuuid.lib \ $(ENDUSER_LIB_PATH)\hlinkuuid.obj \ $(INETCORE_LIB_PATH)\ieuuid.lib \ $(INETSRV_LIB_PATH)\ciuuid.lib \ $(NET_LIB_PATH)\uuidnet.lib \ $(SDK_LIB_PATH)\oledb.lib \ $(SDK_LIB_PATH)\osptk.lib \ $(SDK_LIB_PATH)\svcguid.lib \ $(SHELL_LIB_PATH)\shuuid.lib \ $(WINDOWS_LIB_PATH)\uuidwin.lib \ $(PRINTSCAN_LIB_PATH)\spluuid.lib \ $(WINDOWS_LIB_PATH)\uimuuid.lib # Ships in the SDK BUFFER_OVERFLOW_CHECKS=0