/*************************************************************************** * * Copyright (C) 2001 Microsoft Corporation. All Rights Reserved. * * File: DNCOMMONi.h * Content: DirectPlay Common master internal header file. * History: * Date By Reason * ==== == ====== * 03/28/01 masonb Created. * ***************************************************************************/ #ifndef __DNCOMMONI_H__ #define __DNCOMMONI_H__ // Voice doesn't use dpnbuild.h like DirectPlay and NatHelp so define this here #define DPNBUILD_ENV_NT // // Public includes // #if ((defined(_XBOX)) && (! defined(XBOX_ON_DESKTOP))) #include #else // ! _XBOX or XBOX_ON_DESKTOP #include #include #ifndef WINCE #include #endif // ! WINCE #include #include // swscanf being used by guidutil.cpp #ifdef WINNT #include #include #endif // WINNT #include #endif // ! _XBOX or XBOX_ON_DESKTOP #include // // DirectPlay public includes // #include "dplay8.h" // // Common private includes // #include "dndbg.h" #include "osind.h" #include "FixedPool.h" #include "classbilink.h" #include "creg.h" #include "strutils.h" #include "CallStack.h" #include "dnslist.h" #include "CritsecTracking.h" #include "HandleTracking.h" #include "MemoryTracking.h" #undef DPF_SUBCOMP #define DPF_SUBCOMP DN_SUBCOMP_COMMON #endif // __DNCOMMONI_H__