/*==========================================================================; * * Copyright (C) 1995 Microsoft Corporation. All Rights Reserved. * * File: bufiunk.c * Content: Direct3DExecuteBuffer IUnknown implementation *@@BEGIN_MSINTERNAL * * History: * Date By Reason * ==== == ====== * 10/12/95 stevela Initial rev with this header. *@@END_MSINTERNAL * ***************************************************************************/ #include "pch.cpp" #pragma hdrstop /* * D3DBuf_QueryInterface */ #undef DPF_MODNAME #define DPF_MODNAME "Direct3DExecuteBuffer::QueryInterface" HRESULT D3DAPI DIRECT3DEXECUTEBUFFERI::QueryInterface(REFIID riid, LPVOID* ppvObj) { /* * validate parms */ TRY { if (!VALID_DIRECT3DEXECUTEBUFFER_PTR(this)) { D3D_ERR( "Invalid Direct3DExecuteBuffer pointer" ); return DDERR_INVALIDOBJECT; } if (!VALID_OUTPTR(ppvObj)) { D3D_ERR( "Invalid object pointer" ); return DDERR_INVALIDPARAMS; } } EXCEPT( EXCEPTION_EXECUTE_HANDLER ) { D3D_ERR( "Exception encountered validating parameters" ); return DDERR_INVALIDPARAMS; } *ppvObj = NULL; if( IsEqualIID(riid, IID_IUnknown) || IsEqualIID(riid, IID_IDirect3DExecuteBuffer) ) { AddRef(); *ppvObj = static_cast(static_cast(this)); return (D3D_OK); } return (E_NOINTERFACE); } /* D3DBuf_QueryInterface */ /* * D3DBuf_AddRef */ #undef DPF_MODNAME #define DPF_MODNAME "Direct3DExecuteBuffer::AddRef" ULONG D3DAPI DIRECT3DEXECUTEBUFFERI::AddRef() { DWORD rcnt; CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock. // Release in the destructor /* * validate parms */ TRY { if (!VALID_DIRECT3DEXECUTEBUFFER_PTR(this)) { D3D_ERR( "Invalid Direct3DExecuteBuffer pointer" ); return 0; } } EXCEPT( EXCEPTION_EXECUTE_HANDLER ) { D3D_ERR( "Exception encountered validating parameters" ); return 0; } this->refCnt++; rcnt = this->refCnt; return (rcnt); } /* D3DBuf_AddRef */ /* * D3DBuf_Release * */ #undef DPF_MODNAME #define DPF_MODNAME "Direct3DExecuteBuffer::Release" ULONG D3DAPI DIRECT3DEXECUTEBUFFERI::Release() { DWORD lastrefcnt; CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock. // Release in the destructor /* * validate parms */ TRY { if (!VALID_DIRECT3DEXECUTEBUFFER_PTR(this)) { D3D_ERR( "Invalid Direct3DExecuteBuffer pointer" ); return 0; } } EXCEPT( EXCEPTION_EXECUTE_HANDLER ) { D3D_ERR( "Exception encountered validating parameters" ); return 0; } /* * decrement the ref count. if we hit 0, free the object */ this->refCnt--; lastrefcnt = this->refCnt; if( lastrefcnt == 0 ) { delete this; return 0; } return lastrefcnt; } /* D3DBuf_Release */ DIRECT3DEXECUTEBUFFERI::~DIRECT3DEXECUTEBUFFERI() { if (this->locked) Unlock(); /* remove us from the Direct3DDevice object list of execute buffers */ LIST_DELETE(this, list); if (this->hBuf) { D3DHAL_DeallocateBuffer(this->lpDevI, this->hBuf); } }