//----------------------------------------------------------------------------- // // This file generates the headers for the texture addressing functions. // // Copyright (C) Microsoft Corporation, 1997. // // WARNING WARNING WARNING // This h file generated from a mh file. // EDIT THE MH FILE. // I warned you. // WARNING WARNING WARNING // //----------------------------------------------------------------------------- include(`m4hdr.mh')dnl include(`mtexaddr.mh')dnl d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_TexAddrHdr(0, AA, BB, CC, DD)', `AA', `TexAddrWrapMirror', `TexAddrAll')', `BB', `NoPersp', `Persp')', `CC', ifelse(DD, NoLOD, `Point, Bilinear', `Point, Bilinear, MaybeBilinear'))', `DD', `NoLOD', `LOD')dnl dnl void CMMX_Tex1Addr_Filt_All_Mip(PD3DI_RASTCTX pCtx, PD3DI_RASTPRIM pP, PD3DI_RASTSPAN pS);