//----------------------------------------------------------------------------- // // This file generates the headers for the texture addressing functions. // // Copyright (C) Microsoft Corporation, 1997. // // WARNING WARNING WARNING // This h file generated from a mh file. // EDIT THE MH FILE. // I warned you. // WARNING WARNING WARNING // //----------------------------------------------------------------------------- include(`m4hdr.mh')dnl include(`ctexaddr.mh')dnl d_RepStr(`d_RepStr(`d_RepStr(`d_TexAddrHdr(1, AA, BB, CC, NoLOD)', `AA', `TexAddrWrapMirror', `TexAddrAll')', `BB', `NoPersp', `Persp')', `CC', `Point', `Bilinear') dnl