#include "pch.cpp" #pragma hdrstop HRESULT RefDev::DrawPrimitives2( PUINT8 pUMVtx, UINT16 dwStride, DWORD dwFvf, DWORD dwNumVertices, LPD3DHAL_DP2COMMAND *ppCmd, LPDWORD lpdwRStates ) { return S_OK; } void RefDev::SetSetStateFunctions(void) { } void RefRast::SetSampleMode( UINT MultiSamples, BOOL bAntialias ) { } HRESULT RefDev::Dp2SetVertexShader(LPD3DHAL_DP2COMMAND pCmd) { return S_OK; } void RefRast::UpdateTextureControls( void ) { } void RefRast::UpdateLegacyPixelShader( void ) { } RDVShader::RDVShader() { } RDVShader::~RDVShader() { } RDVDeclaration::~RDVDeclaration() { } RefRast::~RefRast() { } void RefRast::Init( RefDev* pRD ) { } RefClipper::RefClipper() { } RefVP::RefVP() { } RDPShader::~RDPShader() { } RDLight::RDLight() { } RDVStreamDecl::RDVStreamDecl() { } RDHOCoeffs& RDHOCoeffs::operator=(const RDHOCoeffs &coeffs) { return *this; }