.486p .model flat include offsets.asm include pentium2.inc .data gD3DCS_LEFT dd 01h gD3DCS_RIGHT dd 02h gD3DCS_TOP dd 04h gD3DCS_BOTTOM dd 08h gD3DCS_FRONT dd 10h gD3DCS_BACK dd 20h .code if 0 D3DVERTEX_x equ 0 D3DVERTEX_y equ 4 D3DVERTEX_z equ 8 D3DTLVERTEX_sx equ 0 D3DTLVERTEX_sy equ 4 D3DTLVERTEX_sz equ 8 D3DTLVERTEX_rhw equ 12 D3DTLVERTEX_color equ 16 D3DTLVERTEX_specular equ 20 D3DTLVERTEX_tu equ 24 D3DTLVERTEX_tv equ 28 D3DFE_PROCESSVERTICES_rExtents equ 16*4 D3DFE_PROCESSVERTICES_vcache equ 20*4 D3DFE_PROCESSVERTICES_dwFlags equ 24*4 D3DFE_VIEWPORTCACHE_scaleX equ 0 D3DFE_VIEWPORTCACHE_scaleY equ 4 D3DFE_VIEWPORTCACHE_offsetX equ 8 D3DFE_VIEWPORTCACHE_offsetY equ 12 D3DDP_DONOTUPDATEEXTENTS equ 1 D3DMATRIXI__11 equ 0 D3DMATRIXI__12 equ 4 D3DMATRIXI__13 equ 8 D3DMATRIXI__14 equ 12 D3DMATRIXI__21 equ 16 D3DMATRIXI__22 equ 20 D3DMATRIXI__23 equ 24 D3DMATRIXI__24 equ 28 D3DMATRIXI__31 equ 32 D3DMATRIXI__32 equ 36 D3DMATRIXI__33 equ 40 D3DMATRIXI__34 equ 44 D3DMATRIXI__41 equ 48 D3DMATRIXI__42 equ 52 D3DMATRIXI__43 equ 56 D3DMATRIXI__44 equ 60 endif PUBLIC _matmul6 _matmul6 PROC pout equ dword ptr [esp+44] pin equ dword ptr [esp+48] pmat equ dword ptr [esp+52] hout equ dword ptr [esp+56] tempxx equ dword ptr [esp+16] tempyy equ dword ptr [esp+20] tempzz equ dword ptr [esp+24] tempx equ dword ptr [esp+28] tempy equ dword ptr [esp+32] tempz equ dword ptr [esp+36] sub esp,24 ; Make room for locals push ebx ; Save regs push esi ; push edi ; push ebp ; mov eax,pin ; Get in ptr mov ecx,pmat ; Get mat ptr mov ebp,pout ; Get out ptr mov esi,80000000h ; Ready to compute clip codes ; float x, y, z, w, we; ; x = in->x*pv->mCTM._11 + in->y*pv-mCTM._21 + in->z*pv->mCTM._31 + pv->mCTM._41; ; y = in->x*pv->mCTM._12 + in->y*pv->mCTM._22 + in->z*pv->mCTM._32 + pv->mCTM._42; ; z = in->x*pv->mCTM._13 + in->y*pv->mCTM._23 + in->z*pv->mCTM._33 + pv->mCTM._43; ; we= in->x*pv->mCTM._14 + in->y*pv->mCTM._24 + in->z*pv->mCTM._34 + pv->mCTM._44; fld dword ptr [eax+D3DVERTEX_x] ; x1 fmul dword ptr [ecx+D3DMATRIXI__11] ; fld dword ptr [eax+D3DVERTEX_x] ; w1 x1 fmul dword ptr [ecx+D3DMATRIXI__14] ; fld dword ptr [eax+D3DVERTEX_x] ; y1 w1 x1 fmul dword ptr [ecx+D3DMATRIXI__12] ; fld dword ptr [eax+D3DVERTEX_x] ; z1 y1 w1 x1 fmul dword ptr [ecx+D3DMATRIXI__13] ; fxch st(3) ; x1 y1 w1 z1 fadd dword ptr [ecx+D3DMATRIXI__41] ; x2 y1 w1 z1 fxch st(2) ; w1 y1 x2 z1 fadd dword ptr [ecx+D3DMATRIXI__44] ; w2 y1 x2 z1 fxch st(1) ; y1 w2 x2 z1 fadd dword ptr [ecx+D3DMATRIXI__42] ; y2 w2 x2 z1 fxch st(3) ; z1 w2 x2 y2 fadd dword ptr [ecx+D3DMATRIXI__43] ; z2 w2 x2 y2 fld dword ptr [eax+D3DVERTEX_y] ; y*_21 fmul dword ptr [ecx+D3DMATRIXI__21] ; fld dword ptr [eax+D3DVERTEX_y] ; y*_24 fmul dword ptr [ecx+D3DMATRIXI__24] ; fld dword ptr [eax+D3DVERTEX_y] ; y*_22 fmul dword ptr [ecx+D3DMATRIXI__22] ; fld dword ptr [eax+D3DVERTEX_y] ; y*_23 fmul dword ptr [ecx+D3DMATRIXI__23] ; fxch st(3) ; y*_21 y*_22 y*_24 y*_23 z2 w2 x2 y2 faddp st(6),st ; y*_22 y*_24 y*_23 z2 w2 x3 y2 fxch st(1) ; y*_24 y*_22 y*_23 z2 w2 x3 y2 faddp st(4),st ; y*_22 y*_23 z2 w3 x3 y2 faddp st(5),st ; y*_23 z2 w3 x3 y3 faddp st(1),st ; z3 w3 x3 y3 fld dword ptr [eax+D3DVERTEX_z] ; z*_31 fmul dword ptr [ecx+D3DMATRIXI__31] ; fld dword ptr [eax+D3DVERTEX_z] ; z*_34 fmul dword ptr [ecx+D3DMATRIXI__34] ; fld dword ptr [eax+D3DVERTEX_z] ; z*_32 fmul dword ptr [ecx+D3DMATRIXI__32] ; fld dword ptr [eax+D3DVERTEX_z] ; z*_33 fmul dword ptr [ecx+D3DMATRIXI__33] ; fxch st(3) ; z*_31 z*_32 z*_34 z*_33 z3 w3 x3 y3 faddp st(6),st ; z*_32 z*_34 z*_33 z3 w3 x4 y3 fxch st(1) ; z*_34 z*_32 z*_33 z3 w3 x4 y3 faddp st(4),st ; z*_32 z*_33 z3 w4 x4 y3 faddp st(5),st ; z*_33 z3 w4 x4 y4 faddp st(1),st ; z4 w4 x4 y4 fldz ; 0 z4 w4 x4 y4 fxch st(4) ; y4 z4 w4 x4 0 fxch st(3) ; x4 z4 w4 y4 0 xor eax,eax ; xor ebx,ebx ; xor ecx,ecx ; xor edx,edx ; fcomi st,st(4) ; cmovb eax,gD3DCS_LEFT fcomi st,st(2) ; cmovnb ebx,gD3DCS_RIGHT fxch st(3) ; y4 z4 w4 x4 0 or eax,ebx xor ebx,ebx fcomi st,st(4) ; cmovb ecx,gD3DCS_BOTTOM fcomi st,st(2) ; cmovnb edx,gD3DCS_TOP or eax,ecx xor ecx,ecx fxch st(1) ; z4 y4 w4 x4 0 fcomi st,st(4) ; or edx,edx cmovb ebx,gD3DCS_FRONT fcomi st,st(2) ; cmovnb ecx,gD3DCS_BACK or eax,ebx mov esi,hout ; Propagate diffuse, specular, tu, tv or eax,ecx mov ebx,pmat ; mov word ptr [esi],ax ; Output clip flags mov esi,pin ; fxch st(4) ; 0 y4 w4 x4 z4 fstp st ; y4 w4 x4 z4 ;; Now compute the clipcodes. ; D3DVALUE xx = we - x; ; D3DVALUE yy = we - y; ; D3DVALUE zz = we - z; ; clip = ((ASINT32(x) & 0x80000000) >> (32-1)) | // D3DCS_LEFT ; ((ASINT32(y) & 0x80000000) >> (32-4)) | // D3DCS_BOTTOM ; ((ASINT32(z) & 0x80000000) >> (32-5)) | // D3DCS_FRONT ; ((ASINT32(xx) & 0x80000000) >> (32-2)) | // D3DCS_RIGHT ; ((ASINT32(yy) & 0x80000000) >> (32-3)) | // D3DCS_TOP ; ((ASINT32(zz) & 0x80000000) >> (32-6)); // D3DCS_BACK ;; actually the flags have not been touched since the final OR so we don't ;; need to test this explicitly ;; test eax,eax jnz ClipNonzero ; jump if clip flags nonzero fld1 ; 1 y w x z fdivrp st(2),st ; y w x z mov ecx,[esi+D3DTLVERTEX_color] mov edx,[esi+D3DTLVERTEX_specular] mov [ebp+D3DTLVERTEX_color],ecx mov [ebp+D3DTLVERTEX_specular],edx mov ecx,[esi+D3DTLVERTEX_tu] mov edx,[esi+D3DTLVERTEX_tv] mov [ebp+D3DTLVERTEX_tu],ecx mov [ebp+D3DTLVERTEX_tv],edx ; y w x z fabs fxch st(2) fabs fxch st(2) fmul dword ptr [ebx+D3DFE_PROCESSVERTICES_vcache+D3DFE_VIEWPORTCACHE_scaleY] fxch st(2) ; fmul dword ptr [ebx+D3DFE_PROCESSVERTICES_vcache+D3DFE_VIEWPORTCACHE_scaleX] fxch st(2) ; y w x z fmul st,st(1) fxch st(2) ; x w y z fmul st,st(1) ; fxch st(2) ; y w x z fadd dword ptr [ebx+D3DFE_PROCESSVERTICES_vcache+D3DFE_VIEWPORTCACHE_offsetY] fxch st(2) ; x w y z fadd dword ptr [ebx+D3DFE_PROCESSVERTICES_vcache+D3DFE_VIEWPORTCACHE_offsetX] fxch st(3) ; z w y x fmul st,st(1) fxch st(3) ; x w y z test dword ptr [ebx+D3DFE_PROCESSVERTICES_dwFlags], D3DDP_DONOTUPDATEEXTENTS jnz NoExtents ;; update extents rect in PV structure ; minx x w y z fld dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+0] fcomi st,st(1) fcmovnb st,st(1) fstp dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+0] ; maxx x w y z fld dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+8] fcomi st,st(1) fcmovb st,st(1) fstp dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+8] ; miny x w y z fld dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+4] fcomi st,st(3) fcmovnb st,st(3) fstp dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+4] ; maxy x w y z fld dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+12] fcomi st,st(3) fcmovb st,st(3) fstp dword ptr [ebx+D3DFE_PROCESSVERTICES_rExtents+12] NoExtents: fstp dword ptr [ebp+D3DTLVERTEX_sx] fstp dword ptr [ebp+D3DTLVERTEX_rhw] fstp dword ptr [ebp+D3DTLVERTEX_sy] fstp dword ptr [ebp+D3DTLVERTEX_sz] Return: pop ebp ; Restore registers pop edi ; pop esi ; pop ebx ; add esp,24 ; Locals ret ; Return ClipNonZero: fstp dword ptr [ebp+D3DTLVERTEX_sy] fstp dword ptr [ebp+D3DTLVERTEX_rhw] fstp dword ptr [ebp+D3DTLVERTEX_sx] fstp dword ptr [ebp+D3DTLVERTEX_sz] jmp short Return _matmul6 ENDP end