// // Stuff from MVGAXX.asm // #define MODE_320x200x8 0 #define MODE_320x400x8 1 #define MODE_360x480x8 2 #define MODE_320x480x8 3 #define MODE_320x240x8 4 #define MODE_160x120x8 5 #define MODE_320x240x16 6 extern short pascal ScreenSel; extern DWORD NEAR PASCAL SetMode(int mode); extern void NEAR PASCAL RestoreMode(void); extern void NEAR PASCAL FlipPage(void); extern BOOL NEAR PASCAL SetZoom(int); extern void NEAR PASCAL RleBlt(int x, int y, char far *pBits); extern void NEAR PASCAL PixBlt(int x, int y, int xExt, int yExt,char far *pBits, long offset, int WidthBytes); extern void NEAR PASCAL SetPalette(int start, int count, void far *pPal);