//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1998 - 1999 // // File: dmchordmapobj.h // //-------------------------------------------------------------------------- // d3drmLightObj.h : Declaration of the C_dxj_DirectMusicChordMapObject #include "resource.h" // main symbols #include "dmusici.h" #include "dmusicc.h" #include "dmusicf.h" #define typedef__dxj_DirectMusicChordMap IDirectMusicChordMap* ///////////////////////////////////////////////////////////////////////////// // Direct //REVIEW -- using pointers to ID's is necessary because some compilers don't like //references as template arguments. class C_dxj_DirectMusicChordMapObject : public I_dxj_DirectMusicChordMap, //public CComCoClass, public CComObjectRoot { public: C_dxj_DirectMusicChordMapObject(); virtual ~C_dxj_DirectMusicChordMapObject(); BEGIN_COM_MAP(C_dxj_DirectMusicChordMapObject) COM_INTERFACE_ENTRY(I_dxj_DirectMusicChordMap) END_COM_MAP() //DECLARE_REGISTRY(CLSID__dxj_DirectMusicChordMap, "DIRECT.DirectMusicChordMap.1", "DIRECT.Direct3dRMLight.3", IDS_D3DRMLIGHT_DESC, THREADFLAGS_BOTH) DECLARE_AGGREGATABLE(C_dxj_DirectMusicChordMapObject) public: STDMETHOD(InternalSetObject)(IUnknown *lpdd); STDMETHOD(InternalGetObject)(IUnknown **lpdd); HRESULT STDMETHODCALLTYPE getScale(long *s); //////////////////////////////////////////////////////////////////////////////////// // private: DECL_VARIABLE(_dxj_DirectMusicChordMap); public: DX3J_GLOBAL_LINKS( _dxj_DirectMusicChordMap) };