# Microsoft Developer Studio Project File - Name="MSVid" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=MSVid - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "msvidctl.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "msvidctl.mak" CFG="MSVid - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "MSVid - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "MSVid - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "MSVid - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "MSVid - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "msvidctl" # PROP Scc_LocalPath ".." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "MSVid - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /Zm200 /c # ADD CPP /MDd /W3 /GX /Zi /Od /Gf /Gy /X /I "debug" /I "..\..\..published\dxmdex\dshowdev\idl\obj\i386" /I "..\cagseg\obj\i386" /I "..\tvegseg\obj\i386" /I "." /I ".." /I "..\atl" /I "..\atlwin\include" /I "..\..\..\..\public\internal\multimedia\inc" /I "..\..\..\..\public\sdk\inc" /I "..\..\..\..\public\sdk\inc\crt" /I "..\..\..\..\public\sdk\amovie\inc" /I "..\..\..\..\public\sdk\inc\atl30" /I "..\..\..\published\dxmdev\dshowdev\idl\obj\i386" /D "_DEBUG" /D "_MBCS" /D "ATL_DEBUG_INTERFACE" /D "ATL_DEBUG_QI" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D _WIN32_WINNT=0x500 /FAcs /FR /Yu"stdafx.h" /FD /Zm200 /c # ADD BASE MTL /I "." /I ".." /I "..\..\..\..\public\sdk\inc" /Oicf /win32 # ADD MTL /out "debug" # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "debug" /i "..\..\common\include ..\..\..\..\public\sdk\inc ..\..\..\..\public\sdk\lib\i386" /i "..\tvegseg" /i "..\tvegseg\obj\i386" /i "..\cagseg" /i "..\cagseg\obj\i386" /i "..\..\..\..\public\internal\multimedia\inc" /i "..\..\..\..\public\sdk\inc" /i "..\..\..\..\public\sdk\lib\i386" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 dxmuuid.lib ..\cagseg\obj\i386\cagseg.lib ..\tvegseg\obj\i386\tvegseg.lib ddraw.lib winmm.lib strmiids.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /entry:"_DllMainCRTStartup@12" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\public\sdk\lib\i386 ..\..\..\..\public\sdk\amovie\lib\i386" /libpath:"..\..\..\..\public\sdk\lib\i386" # Begin Custom Build - Performing registration OutDir=.\Debug TargetPath=.\Debug\msvidctl.dll InputPath=.\Debug\msvidctl.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "MSVid - Win32 Unicode Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugU" # PROP Intermediate_Dir "DebugU" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /Zm200 /c # ADD CPP /MDd /W3 /GX /Zi /Od /Gf /Gy /X /I "debugu" /I "..\..\..published\dxmdex\dshowdev\idl\obj\i386" /I "..\cagseg\obj\i386" /I "..\tvegseg\obj\i386" /I "." /I ".." /I "..\atl" /I "..\atlwin\include" /I "..\..\..\..\public\internal\multimedia\inc" /I "..\..\..\..\public\sdk\inc" /I "..\..\..\..\public\sdk\inc\crt" /I "..\..\..\..\public\sdk\amovie\inc" /I "..\..\..\..\public\sdk\inc\atl30" /I "..\..\..\published\dxmdev\dshowdev\idl\obj\i386" /D "_DEBUG" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D _WIN32_WINNT=0x500 /FAcs /FR /Yu"stdafx.h" /FD /Zm200 /c # ADD BASE MTL /I "." /I ".." /I "..\..\..\..\public\sdk\inc" /Oicf /win32 # ADD MTL /out "debugu" # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /i "debugu" /i "..\..\common\include ..\..\..\..\public\sdk\inc ..\..\..\..\public\sdk\lib\i386" /i "..\tvegseg" /i "..\tvegseg\obj\i386" /i "..\cagseg" /i "..\cagseg\obj\i386" /i "..\..\..\..\public\internal\multimedia\inc" /i "..\..\..\..\public\sdk\inc" /i "..\..\..\..\public\sdk\lib\i386" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 d3dx.lib ..\cagseg\obj\i386\cagseg.lib ..\tvegseg\obj\i386\tvegseg.lib ddraw.lib winmm.lib strmiids.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /entry:"_DllMainCRTStartup@12" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\public\sdk\lib\i386 ..\..\..\..\public\sdk\amovie\lib\i386" /libpath:"..\..\..\..\public\sdk\lib\i386" # Begin Custom Build - Performing registration OutDir=.\DebugU TargetPath=.\DebugU\msvidctl.dll InputPath=.\DebugU\msvidctl.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ELSEIF "$(CFG)" == "MSVid - Win32 Release MinDependency" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinDependency" # PROP BASE Intermediate_Dir "ReleaseMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinDependency" # PROP Intermediate_Dir "ReleaseMinDependency" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /Zm200 /c # ADD CPP /MT /W3 /GX /Zi /Og /Oi /Os /Oy /Ob2 /Gf /Gy /X /I "..\..\common\include..\..\..\..\public\sdk\amovie\inc" /I "releasemindependency" /I "..\..\..published\dxmdex\dshowdev\idl\obj\i386" /I "..\cagseg\obj\i386" /I "..\tvegseg\obj\i386" /I "." /I ".." /I "..\atl" /I "..\atlwin\include" /I "..\..\..\..\public\internal\multimedia\inc" /I "..\..\..\..\public\sdk\inc" /I "..\..\..\..\public\sdk\inc\crt" /I "..\..\..\..\public\sdk\amovie\inc" /I "..\..\..\..\public\sdk\inc\atl30" /I "..\..\..\published\dxmdev\dshowdev\idl\obj\i386" /D "NDEBUG" /D "_MBCS" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D _WIN32_WINNT=0x500 /FAcs /FR /Yu"stdafx.h" /FD /Zm200 /c # ADD BASE MTL /I "." /I ".." /I "..\..\..\..\public\sdk\inc" /Oicf /win32 # ADD MTL /out "releasemindependency" # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "releasemindependency" /i "..\..\common\include ..\..\..\..\public\sdk\inc ..\..\..\..\public\sdk\lib\i386" /i "..\tvegseg" /i "..\tvegseg\obj\i386" /i "..\cagseg" /i "..\cagseg\obj\i386" /i "..\..\..\..\public\internal\multimedia\inc" /i "..\..\..\..\public\sdk\inc" /i "..\..\..\..\public\sdk\lib\i386" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /subsystem:windows /dll /machine:I386 # ADD LINK32 dxmuuid.lib ..\cagseg\obj\i386\cagseg.lib ..\tvegseg\obj\i386\tvegseg.lib ddraw.lib winmm.lib strmiids.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /entry:"_DllMainCRTStartup@12" /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\..\..\..\public\sdk\lib\i386 ..\..\..\..\public\sdk\amovie\lib\i386" /libpath:"..\..\..\..\public\sdk\lib\i386" # SUBTRACT LINK32 /verbose /pdb:none # Begin Custom Build - Performing registration OutDir=.\ReleaseMinDependency TargetPath=.\ReleaseMinDependency\msvidctl.dll InputPath=.\ReleaseMinDependency\msvidctl.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "MSVid - Win32 Unicode Release MinDependency" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinDependency" # PROP BASE Intermediate_Dir "ReleaseUMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinDependency" # PROP Intermediate_Dir "ReleaseUMinDependency" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /Zm200 /c # ADD CPP /MD /W3 /GX /Zi /Ox /Oi /Os /Gf /Gy /X /I "..\..\common\include..\..\..\..\public\sdk\amovie\inc" /I "releaseumindependency" /I "..\cagseg\obj\i386" /I "..\tvegseg\obj\i386" /I "." /I ".." /I "..\atl" /I "..\atlwin\include" /I "..\..\..\..\public\internal\multimedia\inc" /I "..\..\..\..\public\sdk\inc" /I "..\..\..\..\public\sdk\inc\crt" /I "..\..\..\..\public\sdk\amovie\inc" /I "..\..\..\..\public\sdk\inc\atl30" /I "..\..\..\published\dxmdev\dshowdev\idl\obj\i386" /D "NDEBUG" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D _WIN32_WINNT=0x500 /FAcs /FR /Yu"stdafx.h" /FD /Zm200 /QI0f /c # ADD BASE MTL /I "." /I ".." /I "..\..\..\..\public\sdk\inc" /Oicf /win32 # ADD MTL /out "releaseumindependency" # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /i "releaseumindependency" /i "..\tvegseg" /i "..\tvegseg\obj\i386" /i "..\cagseg" /i "..\cagseg\obj\i386" /i "..\..\..\..\public\internal\multimedia\inc" /i "..\..\..\..\public\sdk\inc" /i "..\..\..\..\public\sdk\lib\i386" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /subsystem:windows /dll /machine:I386 # ADD LINK32 dxmuuid.lib ..\cagseg\obj\i386\cagseg.lib ..\tvegseg\obj\i386\tvegseg.lib ddraw.lib winmm.lib strmiids.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /entry:"_DllMainCRTStartup@12" /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\..\..\..\public\sdk\lib\i386" # SUBTRACT LINK32 /incremental:yes # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinDependency TargetPath=.\ReleaseUMinDependency\msvidctl.dll InputPath=.\ReleaseUMinDependency\msvidctl.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ENDIF # Begin Target # Name "MSVid - Win32 Debug" # Name "MSVid - Win32 Unicode Debug" # Name "MSVid - Win32 Release MinDependency" # Name "MSVid - Win32 Unicode Release MinDependency" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\atscchanneltunerequest.cpp # End Source File # Begin Source File SOURCE=.\atsclocator.cpp # End Source File # Begin Source File SOURCE=.\bdatuner.cpp # End Source File # Begin Source File SOURCE=.\channeltunerequest.cpp # End Source File # Begin Source File SOURCE=.\CMSEventBinder.cpp # End Source File # Begin Source File SOURCE=.\components.cpp # End Source File # Begin Source File SOURCE=.\componenttypes.cpp # End Source File # Begin Source File SOURCE=.\Composition.cpp # End Source File # Begin Source File SOURCE=.\Createregbag.cpp # End Source File # Begin Source File SOURCE=.\Devices.cpp # End Source File # Begin Source File SOURCE=.\dlldatax.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=..\dsextend.cpp # End Source File # Begin Source File SOURCE=.\dvbslocator.cpp # End Source File # Begin Source File SOURCE=.\dvbtlocator.cpp # End Source File # Begin Source File SOURCE=.\dvbtunerequest.cpp # End Source File # Begin Source File SOURCE=.\dvdprot.cpp # End Source File # Begin Source File SOURCE=.\mpeg2tunerequest.cpp # End Source File # Begin Source File SOURCE=.\MSVidAudioRenderer.cpp # End Source File # Begin Source File SOURCE=.\MSVidCtl.cpp # End Source File # Begin Source File SOURCE=.\MSVidCtl.def # End Source File # Begin Source File SOURCE=.\MSVidCtl.rc # End Source File # Begin Source File SOURCE=.\res\msvidctl.rc2 # End Source File # Begin Source File SOURCE=.\msvidctlerrors.mc !IF "$(CFG)" == "MSVid - Win32 Debug" # Begin Custom Build IntDir=.\Debug InputPath=.\msvidctlerrors.mc InputName=msvidctlerrors "$(IntDir)\$(InputName).rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" mc -r $(IntDir) $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "MSVid - Win32 Unicode Debug" # Begin Custom Build IntDir=.\DebugU InputPath=.\msvidctlerrors.mc InputName=msvidctlerrors "$(IntDir)\$(InputName).rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" mc -r $(IntDir) $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "MSVid - Win32 Release MinDependency" # Begin Custom Build IntDir=.\ReleaseMinDependency InputPath=.\msvidctlerrors.mc InputName=msvidctlerrors "$(IntDir)\$(InputName).rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" mc -r $(IntDir) $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "MSVid - Win32 Unicode Release MinDependency" # Begin Custom Build IntDir=.\ReleaseUMinDependency InputPath=.\msvidctlerrors.mc InputName=msvidctlerrors "$(IntDir)\$(InputName).rc" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" mc -r $(IntDir) $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\msvidctlp.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\MSVidDVDAdm.cpp # End Source File # Begin Source File SOURCE=.\MSVidDVDBookmark.cpp # End Source File # Begin Source File SOURCE=.\MSVidFilePlayback.cpp # End Source File # Begin Source File SOURCE=.\MSVidTVTuner.cpp # End Source File # Begin Source File SOURCE=.\MSVidVideoRenderer.cpp # End Source File # Begin Source File SOURCE=.\MSVidWebDVD.cpp # End Source File # Begin Source File SOURCE=..\mtype.cpp # End Source File # Begin Source File SOURCE=.\regbagp.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\regexp.idl # ADD MTL /h "regexp.h" /notlb # End Source File # Begin Source File SOURCE=.\regexthread.cpp # End Source File # Begin Source File SOURCE=.\rgsbag.cpp # End Source File # Begin Source File SOURCE=..\segment.cpp # End Source File # Begin Source File SOURCE=.\segmentp.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\topwin.cpp # End Source File # Begin Source File SOURCE=.\tunerp.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\tuningspacecontainer.cpp # End Source File # Begin Source File SOURCE=.\VidCtl.cpp # End Source File # Begin Source File SOURCE=.\vidprot.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\anacap.h # End Source File # Begin Source File SOURCE=.\anadata.h # End Source File # Begin Source File SOURCE=.\analogradiots.h # End Source File # Begin Source File SOURCE=.\analogtvts.h # End Source File # Begin Source File SOURCE=.\atscchanneltunerequest.h # End Source File # Begin Source File SOURCE=.\atsclocator.h # End Source File # Begin Source File SOURCE=.\atscts.h # End Source File # Begin Source File SOURCE=.\bdatuner.h # End Source File # Begin Source File SOURCE=.\channeltunerequest.h # End Source File # Begin Source File SOURCE=.\closedcaptioning.h # End Source File # Begin Source File SOURCE=.\CMSEventBinder.h # End Source File # Begin Source File SOURCE=.\component.h # End Source File # Begin Source File SOURCE=.\components.h # End Source File # Begin Source File SOURCE=.\componenttype.h # End Source File # Begin Source File SOURCE=.\componenttypes.h # End Source File # Begin Source File SOURCE=.\Composition.h # End Source File # Begin Source File SOURCE=.\Createregbag.h # End Source File # Begin Source File SOURCE=.\Devices.h # End Source File # Begin Source File SOURCE=.\dlldatax.h # End Source File # Begin Source File SOURCE=.\dvbslocator.h # End Source File # Begin Source File SOURCE=.\dvbtlocator.h # End Source File # Begin Source File SOURCE=.\dvbts.h # End Source File # Begin Source File SOURCE=.\dvbtunerequest.h # End Source File # Begin Source File SOURCE=.\DVDEventHandler.h # End Source File # Begin Source File SOURCE=.\factoryhelp.h # End Source File # Begin Source File SOURCE=.\languagecomponenttype.h # End Source File # Begin Source File SOURCE=.\mpeg2component.h # End Source File # Begin Source File SOURCE=.\mpeg2componenttype.h # End Source File # Begin Source File SOURCE=.\mpeg2tunerequest.h # End Source File # Begin Source File SOURCE=.\MSVidAudioRenderer.h # End Source File # Begin Source File SOURCE=.\MSVidcp.h # End Source File # Begin Source File SOURCE=.\msviddataservices.h # End Source File # Begin Source File SOURCE=.\MSVidDVDAdm.h # End Source File # Begin Source File SOURCE=.\MSVidDVDBookmark.h # End Source File # Begin Source File SOURCE=.\MSVidFilePlayback.h # End Source File # Begin Source File SOURCE=.\MSVidTVTuner.h # End Source File # Begin Source File SOURCE=.\MSVidVideoRenderer.h # End Source File # Begin Source File SOURCE=.\MSVidWebDVD.h # End Source File # Begin Source File SOURCE=.\rbfactory.h # End Source File # Begin Source File SOURCE=.\regexthread.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\rgsbag.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\surface.h # End Source File # Begin Source File SOURCE=.\topwin.h # End Source File # Begin Source File SOURCE=.\tuningspacecontainer.h # End Source File # Begin Source File SOURCE=.\VidCtl.h # End Source File # Begin Source File SOURCE=.\vidprot.h # End Source File # Begin Source File SOURCE=.\WebDVDComp.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\analogantenna.rgs # End Source File # Begin Source File SOURCE=.\res\analogcable.rgs # End Source File # Begin Source File SOURCE=.\res\atsc.rgs # End Source File # Begin Source File SOURCE=.\res\msvidctl.rc2 # End Source File # Begin Source File SOURCE=.\res\opencable.rgs # End Source File # Begin Source File SOURCE=.\res\vidctl.bmp # End Source File # End Group # End Target # End Project