# # Copyright (C) Microsoft Corporation 1990-1993. All Rights reserved. # # goal Create executables (default). # clean Remove all files created by any goal. # # DEBUG =YES Create debug version and define "DEBUG" (default). # =NO Create non-debug version. # STRICT =YES Define STRICT # = No strict definition (default). LRES =. ROOT =\nt\private\windows\media\avi NAME =mciwnd EXT =lib OBJS =$(LOBJ)\mciwnd.obj $(LOBJ)\trackbar.obj $(LOBJ)\toolbar.obj $(LOBJ)\cutils.obj $(LOBJ)\bmpload.obj $(LOBJ)\muldiv32.obj $(LOBJ)\preview.obj GOALS =$(PLIB)\$(NAME).$(EXT) $(PINC)\$(NAME).h !if "$(NTDEBUG)" == "" DEF = CDEBUG = L16DEBUG= RDEBUG = ADEBUG = DEBUG =RETAIL LOBJ =retail !else DEF =-DDEBUG CDEBUG =-Zid $(DEF) L16DEBUG=/CO/LI RDEBUG =-v $(DEF) ADEBUG =-Zi $(DEF) DEBUG =DEBUG LOBJ =debug !endif !if "$(STRICT)" == "YES" TYPES =-DSTRICT !else TYPES = !endif CFLAGS =-DWIN16 -DWIN31 -DWINVER=0x30A -Asnw -Oxwti $(TYPES) $(CDEBUG) -Fo$(LOBJ)\$(@F) AFLAGS =-D?MEDIUM -D?QUIET $(ADEBUG) L16FLAGS=/ONERROR:NOEXE/ALIGN:16$(L16DEBUG) RCFLAGS =$(RDEBUG) IS_16 =TRUE IS_SDK =TRUE WANT_286 =TRUE IS_PRIVATE =TRUE # temporaray until shlobj.h is added to sdk !include $(ROOT)\bin.16\project.mk $(LOBJ)\mciwnd.obj: $$(@B).c $(NAME).h @$(CL) @<< $(CFLAGS) -NT MCIWND $(@B).c << $(LOBJ)\muldiv32.obj: $$(@B).asm @echo $(@B).asm @$(ASM) $(AFLAGS) -DSEGNAME=_MCIWND $(@B),$@; #$(LOBJ)\muldiv32.obj: $$(@B).c $$(@B).h # @$(CL) @<< #$(CFLAGS) -NT MCIWND $(@B).c #<< $(LOBJ)\trackbar.obj: $$(@B).c $(NAME).h @$(CL) @<< $(CFLAGS) -NT MCIWND $(@B).c << $(LOBJ)\toolbar.obj: $$(@B).c $(NAME).h @$(CL) @<< $(CFLAGS) -NT MCIWND $(@B).c << $(LOBJ)\cutils.obj: $$(@B).c $(NAME).h @$(CL) @<< $(CFLAGS) -NT MCIWND $(@B).c << $(LOBJ)\bmpload.obj: $$(@B).c $(NAME).h $(LOBJ)\toolbar.hex $(LOBJ)\thumb.hex @$(CL) @<< $(CFLAGS) -I$(LOBJ) -NT MCIWND $(@B).c << $(LOBJ)\preview.obj: $$(@B).c $(NAME).h @$(CL) @<< $(CFLAGS) -NT MCIWND $(@B).c << $(LOBJ)\toolbar.hex: $$(@B).bmp bin\dos\hex $(@B).bmp >$(LOBJ)\$(@B).hex $(LOBJ)\thumb.hex: $$(@B).bmp bin\dos\hex $(@B).bmp >$(LOBJ)\$(@B).hex movplay: makedirs $(PBIN)\movplay.exe @echo ***** Finished making $(NAME) ***** $(LOBJ)\movplay.obj: movplay.c movplay.h @$(CL) @<< $(CFLAGS) $(@B).c << $(LOBJ)\movplay.res: $(LRES)\$$(@B).rc $(LRES)\$$(@B).rcv \ movplay.h mciwnd.h \ $(PVER)\verinfo.h \ $(PVER)\verinfo.ver @$(RC) $(RCFLAGS) -z -fo$@ -I$(PVER) -I$(LRES) $(LRES)\$(@B).rc $(LOBJ)\movplay.exe: $$(@R).obj $$(@R).res $$(@B).def $(LOBJ)\$(NAME).$(EXT) @$(LINK16) @<< $(@R).obj, $(@R).exe $(L16FLAGS), $(@R).map, libw slibcew commdlg mmsystem shell mciwnd, $(@B).def << @$(RC) $(RESFLAGS) $*.res $*.exe $(PINC)\$(NAME).h: $(NAME).h @copy $(@F) $@