/* ** Copyright 1991, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. ** ** $Revision: 1.13 $ ** $Date: 1993/05/14 09:00:53 $ */ #include "precomp.h" #pragma hdrstop /* ** Store fragment proc. ** alpha test on, stencil test on, depth test on */ void FASTCALL __glDoStore_ASD(__GLcolorBuffer *cfb, const __GLfragment *frag) { __GLcontext *gc; GLint x, y; gc = cfb->buf.gc; x = frag->x; y = frag->y; /* Pixel ownership, scissor */ if (x < gc->transform.clipX0 || y < gc->transform.clipY0 || x >= gc->transform.clipX1 || y >= gc->transform.clipY1) { return; } if (!gc->alphaTestFuncTable[(GLint) (frag->color.a * gc->constants.alphaTableConv)]) { /* alpha test failed */ return; } if (!(*gc->stencilBuffer.testFunc)(&gc->stencilBuffer, x, y)) { /* stencil test failed */ (*gc->stencilBuffer.failOp)(&gc->stencilBuffer, x, y); return; } if (!(*gc->depthBuffer.store)(&gc->depthBuffer, x, y, frag->z)) { /* depth buffer test failed */ (*gc->stencilBuffer.passDepthFailOp)(&gc->stencilBuffer, x, y); return; } (*gc->stencilBuffer.depthPassOp)(&gc->stencilBuffer, x, y); (*gc->procs.cfbStore)( cfb, frag ); } /* ** Store fragment proc. ** alpha test on, stencil test on, depth test off */ void FASTCALL __glDoStore_AS(__GLcolorBuffer *cfb, const __GLfragment *frag) { __GLcontext *gc; GLint x, y; gc = cfb->buf.gc; x = frag->x; y = frag->y; /* Pixel ownership, scissor */ if (x < gc->transform.clipX0 || y < gc->transform.clipY0 || x >= gc->transform.clipX1 || y >= gc->transform.clipY1) { return; } if (!gc->alphaTestFuncTable[(GLint) (frag->color.a * gc->constants.alphaTableConv)]) { /* alpha test failed */ return; } if (!(*gc->stencilBuffer.testFunc)(&gc->stencilBuffer, x, y)) { /* stencil test failed */ (*gc->stencilBuffer.failOp)(&gc->stencilBuffer, x, y); return; } (*gc->stencilBuffer.depthPassOp)(&gc->stencilBuffer, x, y); (*gc->procs.cfbStore)( cfb, frag ); } /* ** Store fragment proc. ** alpha test on, stencil test off, depth test on */ void FASTCALL __glDoStore_AD(__GLcolorBuffer *cfb, const __GLfragment *frag) { __GLcontext *gc; GLint x, y; gc = cfb->buf.gc; x = frag->x; y = frag->y; /* Pixel ownership, scissor */ if (x < gc->transform.clipX0 || y < gc->transform.clipY0 || x >= gc->transform.clipX1 || y >= gc->transform.clipY1) { return; } if (!gc->alphaTestFuncTable[(GLint) (frag->color.a * gc->constants.alphaTableConv)]) { /* alpha test failed */ return; } if (!(*gc->depthBuffer.store)(&gc->depthBuffer, x, y, frag->z)) { /* depth buffer test failed */ return; } (*gc->procs.cfbStore)( cfb, frag ); } /* ** Store fragment proc. ** alpha test off, stencil test on, depth test on */ void FASTCALL __glDoStore_SD(__GLcolorBuffer *cfb, const __GLfragment *frag) { __GLcontext *gc; GLint x, y; gc = cfb->buf.gc; x = frag->x; y = frag->y; /* Pixel ownership, scissor */ if (x < gc->transform.clipX0 || y < gc->transform.clipY0 || x >= gc->transform.clipX1 || y >= gc->transform.clipY1) { return; } if (!(*gc->stencilBuffer.testFunc)(&gc->stencilBuffer, x, y)) { /* stencil test failed */ (*gc->stencilBuffer.failOp)(&gc->stencilBuffer, x, y); return; } if (!(*gc->depthBuffer.store)(&gc->depthBuffer, x, y, frag->z)) { /* depth buffer test failed */ (*gc->stencilBuffer.passDepthFailOp)(&gc->stencilBuffer, x, y); return; } (*gc->stencilBuffer.depthPassOp)(&gc->stencilBuffer, x, y); (*gc->procs.cfbStore)( cfb, frag ); } /* ** Store fragment proc. ** alpha test on, stencil test off, depth test off */ void FASTCALL __glDoStore_A(__GLcolorBuffer *cfb, const __GLfragment *frag) { __GLcontext *gc; GLint x, y; gc = cfb->buf.gc; x = frag->x; y = frag->y; /* Pixel ownership, scissor */ if (x < gc->transform.clipX0 || y < gc->transform.clipY0 || x >= gc->transform.clipX1 || y >= gc->transform.clipY1) { return; } if (!gc->alphaTestFuncTable[(GLint) (frag->color.a * gc->constants.alphaTableConv)]) { /* alpha test failed */ return; } (*gc->procs.cfbStore)( cfb, frag ); } /* ** Store fragment proc. ** alpha test off, stencil test on, depth test off, draw to current buffer */ void FASTCALL __glDoStore_S(__GLcolorBuffer *cfb, const __GLfragment *frag) { __GLcontext *gc; GLint x, y; gc = cfb->buf.gc; x = frag->x; y = frag->y; /* Pixel ownership, scissor */ if (x < gc->transform.clipX0 || y < gc->transform.clipY0 || x >= gc->transform.clipX1 || y >= gc->transform.clipY1) { return; } if (!(*gc->stencilBuffer.testFunc)(&gc->stencilBuffer, x, y)) { /* stencil test failed */ (*gc->stencilBuffer.failOp)(&gc->stencilBuffer, x, y); return; } (*gc->stencilBuffer.depthPassOp)(&gc->stencilBuffer, x, y); (*gc->procs.cfbStore)( cfb, frag ); } /* ** Store fragment proc. ** alpha test off, stencil test off, depth test on */ void FASTCALL __glDoStore_D(__GLcolorBuffer *cfb, const __GLfragment *frag) { __GLcontext *gc; GLint x, y; gc = cfb->buf.gc; x = frag->x; y = frag->y; /* Pixel ownership, scissor */ if (x < gc->transform.clipX0 || y < gc->transform.clipY0 || x >= gc->transform.clipX1 || y >= gc->transform.clipY1) { return; } if (!(*gc->depthBuffer.store)(&gc->depthBuffer, x, y, frag->z)) { /* depth buffer test failed */ return; } (*gc->procs.cfbStore)( cfb, frag ); } /* ** Store fragment proc. ** alpha test off, stencil test off, depth test off, draw to current buffer */ void FASTCALL __glDoStore(__GLcolorBuffer *cfb, const __GLfragment *frag) { __GLcontext *gc; GLint x, y; gc = cfb->buf.gc; x = frag->x; y = frag->y; /* Pixel ownership, scissor */ if (x < gc->transform.clipX0 || y < gc->transform.clipY0 || x >= gc->transform.clipX1 || y >= gc->transform.clipY1) { return; } (*gc->procs.cfbStore)( cfb, frag ); } /************************************************************************/ void FASTCALL __glDoNullStore(__GLcolorBuffer *cfb, const __GLfragment *frag) { } void FASTCALL __glDoDoubleStore(__GLcolorBuffer *cfb, const __GLfragment *frag) { __GLcontext * gc = cfb->buf.gc; cfb = gc->front; cfb->store( cfb, frag ); cfb = gc->back; cfb->store( cfb, frag ); }