TARGETNAME=dloadmultimedia TARGETPATH=obj TARGETTYPE=LIBRARY PASS1_PUBLISH={$(O)\dloadmultimedia.lib=$(PROJECT_LIB_PATH)\dloadmultimedia.lib} INCLUDES=$(INCLUDES);$(BASE_INC_PATH) C_DEFINES=-DWIN32 -DUNICODE -D_UNICODE PRECOMPILED_INCLUDE=multimediapch.h MSC_WARNING_LEVEL=/W3 /WX UMTYPE=windows SOURCES=\ ddraw.c \ dsound.c \ winmm.c \ msacm32.c \ wmvcore.c