/******************************************************************************* * * (C) COPYRIGHT MICROSOFT CORPORATION, 1998 * * TITLE: FLNFILE.H * * VERSION: 1.0 * * AUTHOR: ShaunIv * * DATE: 10/13/1999 * * DESCRIPTION: Find the lowest numbered files in a given directory with a given * root filename. * *******************************************************************************/ #ifndef __FLNFILE_H_INCLUDED #define __FLNFILE_H_INCLUDED #include namespace NumberedFileName { enum { FlagOmitDirectory = 0x0000001, FlagOmitExtension = 0x0000002 }; bool DoesFileExist( LPCTSTR pszFilename ); bool ConstructFilename( LPTSTR szFile, LPCTSTR pszDirectory, LPCTSTR pszFilename, LPCTSTR pszNumberFormat, LPCTSTR pszExtension ); int FindLowestAvailableFileSequence( LPCTSTR pszDirectory, LPCTSTR pszFilename, LPCTSTR pszNumberFormat, bool bAllowUnnumberedFile, int nCount, int nStart=1 ); bool CreateNumberedFileName( DWORD dwFlags, LPTSTR pszPathName, LPCTSTR pszDirectory, LPCTSTR pszFilename, LPCTSTR pszNumberFormat, LPCTSTR pszExtension, int nNumber ); int GenerateLowestAvailableNumberedFileName( DWORD dwFlags, LPTSTR pszPathName, LPCTSTR pszDirectory, LPCTSTR pszFilename, LPCTSTR pszNumberFormat, LPCTSTR pszExtension, bool bAllowUnnumberedFile, int nStart=1 ); int FindHighestNumberedFile( LPCTSTR pszDirectory, LPCTSTR pszFilename ); } #endif __FLNFILE_H_INCLUDED