// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED_) #define AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define STRICT //#define _WIN32_WINNT 0x0400 // (scotth): Use what is defined in priv.h #define _ATL_APARTMENT_THREADED #define _ATL_NO_DEBUG_CRT // use the shell debug facilities #include #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__3964D994_AC96_11D1_9851_00C04FD91972__INCLUDED)