// SimpDoc.h : interface of the CSimpsonsDoc class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_SIMPDOC_H__7CA4916C_71B3_11D1_AA67_00600814AAE9__INCLUDED_) #define AFX_SIMPDOC_H__7CA4916C_71B3_11D1_AA67_00600814AAE9__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "parse.h" class CSimpsonsDoc : public CDocument { protected: // create from serialization only CSimpsonsDoc(); DECLARE_DYNCREATE(CSimpsonsDoc) // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSimpsonsDoc) public: virtual BOOL OnNewDocument(); virtual void Serialize(CArchive& ar); //}}AFX_VIRTUAL // Implementation public: virtual ~CSimpsonsDoc(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: private: RenderCmd * m_pCmds; bool m_bNoRenderFile; bool m_bNeverRendered; char m_szFileName[256]; public: const RenderCmd * GetRenderCommands() const { return m_pCmds; } void MarkRendered() { m_bNeverRendered = false; } bool HasNeverRendered() const { return m_bNeverRendered; } const char * GetFileName() const { return m_szFileName; } // Generated message map functions protected: //{{AFX_MSG(CSimpsonsDoc) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SIMPDOC_H__7CA4916C_71B3_11D1_AA67_00600814AAE9__INCLUDED_)