/*++ Copyright (c) 2000 Microsoft Corporation Module Name: Force640x480x8.cpp Abstract: This shim is for games that assume the start resolution is 640x480x8. Notes: This is a general purpose shim. History: 01/20/2000 linstev Created --*/ #include "precomp.h" IMPLEMENT_SHIM_BEGIN(Force640x480x8) #include "ShimHookMacro.h" APIHOOK_ENUM_BEGIN APIHOOK_ENUM_END #define CDS_WIDTH 640 #define CDS_HEIGHT 480 #define CDS_BITS 8 VOID ChangeMode() { DEVMODEA dm; __try { EnumDisplaySettingsA(NULL, ENUM_CURRENT_SETTINGS, &dm); if ((dm.dmPelsWidth != CDS_WIDTH) || (dm.dmPelsHeight != CDS_HEIGHT) || (dm.dmBitsPerPel != CDS_BITS)) { // // The mode is different, so change // dm.dmPelsWidth = CDS_WIDTH; dm.dmPelsHeight = CDS_HEIGHT; dm.dmBitsPerPel = CDS_BITS; ChangeDisplaySettingsA(&dm, CDS_FULLSCREEN); } } __except(1) { DPFN( eDbgLevelWarning, "Exception trying to change mode"); }; } /*++ Register hooked functions --*/ BOOL NOTIFY_FUNCTION( DWORD fdwReason) { if (fdwReason == SHIM_STATIC_DLLS_INITIALIZED) { ChangeMode(); } return TRUE; } HOOK_BEGIN CALL_NOTIFY_FUNCTION HOOK_END IMPLEMENT_SHIM_END