/*++ Copyright (c) 2000 Microsoft Corporation Module Name: FireFighters.cpp Abstract: This game stores the filenames it calls CreateFile on in a block of memory and occasionally it gets the offsets wrong and it's always off by 9 bytes. History: 09/03/2000 maonis Created --*/ #include "precomp.h" IMPLEMENT_SHIM_BEGIN(FireFighters) #include "ShimHookMacro.h" APIHOOK_ENUM_BEGIN APIHOOK_ENUM_ENTRY(CreateFileA) APIHOOK_ENUM_END /*++ Remove write attributes for read-only devices. --*/ HANDLE APIHOOK(CreateFileA)( LPSTR lpFileName, DWORD dwDesiredAccess, DWORD dwShareMode, LPSECURITY_ATTRIBUTES lpSecurityAttributes, DWORD dwCreationDisposition, DWORD dwFlagsAndAttributes, HANDLE hTemplateFile ) { // if the 1st char is not '.' or an alphabetical char, we add 9 bytes to the filename pointer. char chFirst = *lpFileName; if (!isalpha(chFirst) && chFirst != '.') { lpFileName += 9; DPFN( eDbgLevelError, "[CreateFileA] filename is now %s", lpFileName); } HANDLE hRet = ORIGINAL_API(CreateFileA)( lpFileName, dwDesiredAccess, dwShareMode, lpSecurityAttributes, dwCreationDisposition, dwFlagsAndAttributes, hTemplateFile); return hRet; } /*++ Register hooked functions --*/ HOOK_BEGIN APIHOOK_ENTRY(KERNEL32.DLL, CreateFileA) HOOK_END IMPLEMENT_SHIM_END