// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__88E11F15_58D2_477F_9D30_DBF092670E6A__INCLUDED_) #define AFX_STDAFX_H__88E11F15_58D2_477F_9D30_DBF092670E6A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module #if ( _ATL_VER >= 0x0300 ) #define _ATL_NO_UUIDOF #endif using namespace ATL; class CLayerUIModule : public CComModule { public: HRESULT WINAPI UpdateRegistryCLSID(const CLSID& clsid, BOOL bRegister); }; #define DECLARE_REGISTRY_CLSID() \ static HRESULT WINAPI UpdateRegistry(BOOL bRegister) \ { \ return _Module.UpdateRegistryCLSID(GetObjectCLSID(), bRegister); \ } extern CLayerUIModule _Module; #include #include #include extern const CLSID CLSID_ShimLayerPropertyPage; #if DBG void LogMsgDbg(LPTSTR pszFmt, ...); #define LogMsg LogMsgDbg #else #define LogMsg #endif // DBG #include "shfusion.h" #include "shimdb.h" //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__88E11F15_58D2_477F_9D30_DBF092670E6A__INCLUDED)