# Microsoft Developer Studio Project File - Name="Snapin" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=Snapin - Win32 Unicode Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "step4.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "step4.mak" CFG="Snapin - Win32 Unicode Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Snapin - Win32 Unicode Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "Snapin - Win32 Unicode Debug" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Snapin - Win32 Unicode Release" # PROP BASE Use_MFC 1 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Unicode Release" # PROP BASE Intermediate_Dir ".\Unicode Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\ReleaseU" # PROP Intermediate_Dir ".\ReleaseU" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yc /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:".\snapin.dll" # Begin Custom Build OutDir=.\.\ReleaseU TargetPath=.\snapin.dll InputPath=.\snapin.dll SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "Snapin - Win32 Unicode Debug" # PROP BASE Use_MFC 1 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Unicode Debug" # PROP BASE Intermediate_Dir ".\Unicode Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\DebugU" # PROP Intermediate_Dir ".\DebugU" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yc /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\snapin.dll" # Begin Custom Build OutDir=.\.\DebugU TargetPath=.\snapin.dll InputPath=.\snapin.dll SOURCE=$(InputPath) "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ENDIF # Begin Target # Name "Snapin - Win32 Unicode Release" # Name "Snapin - Win32 Unicode Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\CSnapin.cpp # ADD CPP /Yu"stdafx.h" # End Source File # Begin Source File SOURCE=.\DataObj.cpp # ADD CPP /Yu"stdafx.h" # End Source File # Begin Source File SOURCE=.\events.cpp # ADD CPP /Yu"stdafx.h" # End Source File # Begin Source File SOURCE=.\genpage.cpp # ADD CPP /Yu"stdafx.h" # End Source File # Begin Source File SOURCE=.\Service.cpp # ADD CPP /Yu"stdafx.h" # End Source File # Begin Source File SOURCE=.\Snapin.cpp # ADD CPP /Yu"stdafx.h" # End Source File # Begin Source File SOURCE=.\Snapin.def # End Source File # Begin Source File SOURCE=.\Snapin.rc # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\CSnapin.h # End Source File # Begin Source File SOURCE=.\DataObj.h # End Source File # Begin Source File SOURCE=.\genpage.h # End Source File # Begin Source File SOURCE=.\Service.h # End Source File # Begin Source File SOURCE=.\snapin.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\folder.ico # End Source File # Begin Source File SOURCE=.\nodes16.bmp # End Source File # Begin Source File SOURCE=.\nodes32.bmp # End Source File # End Group # End Target # End Project