// WizChain.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f WizChainps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include #include "WizChain.h" #include "WizChain_i.c" #include "PropItem.h" #include "ChainWiz.h" #include "WzScrEng.h" #include "PropSht.h" #include "StatsDlg.h" #include "StatusProgress.h" CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_ChainWiz, CChainWiz) OBJECT_ENTRY(CLSID_PropertyPagePropertyBag, CPropertyPagePropertyBag) OBJECT_ENTRY(CLSID_WizardScriptingEngine, CWizardScriptingEngine) OBJECT_ENTRY(CLSID_StatusDlg, CStatusDlg) OBJECT_ENTRY(CLSID_StatusProgress, CStatusProgress) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_WIZCHAINLib); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type #include #include "StatusProgress.h" STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { AtlAxWinInit(); // init ATL control containment code // init common controls INITCOMMONCONTROLSEX icce; ZeroMemory (&icce, sizeof(icce)); icce.dwSize = sizeof(icce); icce.dwICC = ICC_LISTVIEW_CLASSES | ICC_LINK_CLASS; if (!InitCommonControlsEx (&icce)) { icce.dwICC = ICC_LISTVIEW_CLASSES; InitCommonControlsEx (&icce); } return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }