!IF 0 Copyright (c) 1999-2000 Microsoft Corporation Module Name: sources. Abstract: This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built. Author: BryanWal Feb-19-1999 !ENDIF !IF !defined(DISPLAY_BASEDIR) DISPLAY_BASEDIR=$(PROJECT_ROOT)\display !ENDIF USE_MSVCRT=1 TARGETNAME=ACLDiag TARGETPATH=obj TARGETTYPE=PROGRAM USE_STL=1 USE_NATIVE_EH=1 USE_ATL=1 ATL_VER=30 MSC_WARNING_LEVEL=/W4 INCLUDES= $(INCLUDES); \ $(DS_INC_PATH); \ $(ADMIN_INC_PATH); \ $(BASE_INC_PATH); \ $(PROJECT_ROOT)\dsadminlib\inc; \ ..\common; C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE -D_WIN32_WINNT=0x0500 -DWINVER=0x0500 -D_WIN32_IE=0x0500 -DSECURITY_WIN32 SOURCES= \ AccessCk.cpp \ ACLDiag.cpp \ ADSIObj.cpp \ ADUtils.cpp \ ChkDeleg.cpp \ Debug.cpp \ EffRight.cpp \ SecDesc.cpp \ Schema.cpp \ resource.rc TARGETLIBS = \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\adsiid.lib \ $(SDK_LIB_PATH)\activeds.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ntdll.lib \ $(SDK_LIB_PATH)\dsprop.lib \ $(SDK_LIB_PATH)\setupapi.lib \ $(PROJECT_ROOT)\dsadminlib\src\$(O)\dsadminp.lib UMTYPE=console UMENTRY=main