############################################################################ # # Copyright (C) 1999, Microsoft Corporation. # # All rights reserved. # ############################################################################ WMIUNICODE=1 !include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn UMTYPE=console UMENTRY=wmain TARGETNAME=Loader TARGETPATH=obj TARGETTYPE=PROGRAM # The TARGETLIBS macro specifies additional libraries to link against your target # image. Each library path specification should contain an asterisk (*) # where the machine-specific subdirectory name should go. TARGETLIBS= \ $(WMIIDL_LIB) \ $(STDLIBRARY_LIB) \ $(WBEMCOMN_LIB) \ $(WBEMINT_LIB) \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\resutils.lib \ $(SDK_LIB_PATH)\version.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\adsiid.lib \ $(SDK_LIB_PATH)\activeds.lib \ $(SDK_LIB_PATH)\gpedit.lib \ $(SDK_LIB_PATH)\Userenv.lib \ $(SDK_LIB_PATH)\msvcrt.lib # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple paths with single # semicolons. Relative path specifications are okay. INCLUDES=$(INCLUDES); \ $(WMIIDL_INC); \ $(STDLIBRARY_INC); \ $(WBEMCOMN_INC); \ $(CORELIB_INC); \ $(UTILLIB_INC); \ ..\CSE # The developer defines the SOURCES macro. It contains a list of all the # source files for this component. Specify each source file on a separate # line using the line-continuation character. This minimizes merge # conflicts if two developers are adding source files to the same component. SOURCES= \ Loader.cpp C_DEFINES=$(C_DEFINES) /DREGISTER_PROXY_DLL WIN32_WINNT_VERSION=0x0400 USER_C_FLAGS=/EHa USE_MSVCRT=1 MSC_OPTIMIZATION=/Odi NTDEBUGTYPE=both