/*++ Copyright (c) 1989 Microsoft Corporation Module Name: smbea.h Abstract: This module defines the prototypes for various functions which aid in the conversion from NT's EA format to the OS21.2 style and vice versa. Revision History: Joe Linn [JoeLinn] 17-April-1996 Lifted these from the rdr1 --*/ #ifndef _SMBEA_H_ #define _SMBEA_H_ VOID MRxSmbNtGeaListToOs2 ( IN PFILE_GET_EA_INFORMATION NtGetEaList, IN ULONG GeaListLength, IN PGEALIST GeaList ); PGEA MRxSmbNtGetEaToOs2 ( OUT PGEA Gea, IN PFILE_GET_EA_INFORMATION NtGetEa ); ULONG MRxSmbNtFullEaSizeToOs2 ( IN PFILE_FULL_EA_INFORMATION NtFullEa ); VOID MRxSmbNtFullListToOs2 ( IN PFILE_FULL_EA_INFORMATION NtEaList, IN PFEALIST FeaList ); PVOID MRxSmbNtFullEaToOs2 ( OUT PFEA Fea, IN PFILE_FULL_EA_INFORMATION NtFullEa ); #endif // _SMBEA_H_