!IF 0

Copyright (c) 1989  Microsoft Corporation

Module Name:

    sources.

Abstract:

    This file specifies the target component being built and the list of
    sources files needed to build that component.  Also specifies optional
    compiler switches and libraries that are unique for the component being
    built.


Author:



!ENDIF


DLLENTRY=DllMain

DLLDEF=$(O)\oledlg.def

MAJORCOMP=oledlg
MINORCOMP=

TARGETNAME=oledlg
TARGETPATH=obj
C_DEFINES=-DWIN32 -DWINVER=0x400
TARGETTYPE=DYNLINK

UMTYPE=windows

INCLUDES=..

PRECOMPILED_INCLUDE=..\precomp.h
PRECOMPILED_PCH=precomp.pch
PRECOMPILED_OBJ=precomp.obj


386_OPTIMIZATION=/Oy-

SOURCES= ..\chngsrc.cpp  \
         ..\objprop.cpp  \
         ..\busy.cpp     \
         ..\common.cpp   \
         ..\convert.cpp  \
         ..\drawicon.cpp \
         ..\icon.cpp     \
         ..\iconbox.cpp  \
         ..\insobj.cpp   \
         ..\links.cpp    \
         ..\ole2ui.cpp   \
         ..\olestd.cpp   \
         ..\pastespl.cpp \
         ..\targtdev.cpp \
         ..\oleutl.cpp   \
         ..\resimage.cpp \
         ..\utility.cpp  \
         ..\dllfuncs.cpp \
         ..\geticon.cpp  \
         ..\wrapstub.cpp \
         ..\ole2ui.rc

USE_MSVCRT=1

LINKLIBS=     \
          $(SDK_LIB_PATH)\kernel32.lib     \
          $(SDK_LIB_PATH)\user32.lib       \
          $(SDK_LIB_PATH)\gdi32.lib        \
          $(SDK_LIB_PATH)\advapi32.lib     \
          $(SDK_LIB_PATH)\ole32.lib        \
          $(SDK_LIB_PATH)\uuid.lib