/*++ Copyright (C) Microsoft Corporation, 1990 - 1999 Module Name: memory.cxx Abstract: This file contains the new and delete routines for memory management in the RPC runtime. Rather than using the memory management provided by the C++ system we'll use the system allocator. Revision History: mikemon ??-??-?? Beginning of time (at least for this file). mikemon 12-31-90 Upgraded the comments. mariogo 04-24-96 Rewrite to unify platforms, behavior and performance. --*/ #include #include // definitions for LSA allocation routines HANDLE hRpcHeap = 0; unsigned int DebugFlags = 0; #define RPC_FAIL_ALLOCATIONS 0x00000001 #define NO_HEAP_SLOWDOWN PLSA_ALLOCATE_PRIVATE_HEAP LsaAlloc = NULL; PLSA_FREE_PRIVATE_HEAP LsaFree = NULL; inline void *AllocWrapper(size_t size) { void *pobj; if( !LsaAlloc ) { pobj = HeapAlloc(hRpcHeap, 0, size); } else { pobj = LsaAlloc( size ); } LogEvent(SU_HEAP, EV_CREATE, pobj, hRpcHeap, size, TRUE, 3); return pobj; } inline void FreeWrapper(void *pobj) { LogEvent(SU_HEAP, EV_DELETE, pobj, hRpcHeap, 0, TRUE, 3); if( !LsaFree ) { HeapFree(hRpcHeap, 0, pobj); } else { LsaFree( pobj ); } } int fHeapInitialized = 0; int fBufferCacheInitialized = 0; BOOL fMaybeLsa = FALSE; #ifndef DEBUGRPC void * __cdecl operator new ( IN size_t size ) { return(AllocWrapper(size)); } void __cdecl operator delete ( IN void * obj ) { FreeWrapper(obj); } int InitializeRpcAllocator(void) { HMODULE hLsa; if (0 == fHeapInitialized) { if (RpcpStringCompare(FastGetImageBaseName(), L"lsass.exe") == 0) { fMaybeLsa = TRUE; if (gfServerPlatform) { // if this looks like lsa on a server box hLsa = GetModuleHandle(L"lsasrv.dll"); if (hLsa) { // // use LSA for FRE build (per KamenM request). // LsaAlloc = (PLSA_ALLOCATE_PRIVATE_HEAP)GetProcAddress(hLsa, "LsaIAllocateHeap"); LsaFree = (PLSA_FREE_PRIVATE_HEAP)GetProcAddress(hLsa, "LsaIFreeHeap"); if( LsaAlloc == NULL || LsaFree == NULL ) { LsaAlloc = NULL; LsaFree = NULL; } } } } if (hRpcHeap == 0) hRpcHeap = RtlProcessHeap(); fHeapInitialized = 1; } if (0 == fBufferCacheInitialized) { RPC_STATUS status = RPC_S_OK; gBufferCache = new BCACHE(status); if ( 0 == gBufferCache || status != RPC_S_OK ) { return(RPC_S_OUT_OF_MEMORY); } fBufferCacheInitialized = TRUE; } return(RPC_S_OK); } int RpcpCheckHeap ( void ) // Allow some checked compenents to be linked into a free memory.cxx. { return 0; } #else // ******************** DEBUG ******************** #ifdef NO_HEAP_SLOWDOWN int fMemoryCheck = 0; #else int fMemoryCheck = 1; #endif CRITICAL_SECTION RpcHeapLock; int InitializeRpcAllocator(void) /*++ Routine Description: Called during RPC initialization. This function must can by one thread at a time. Sets the heap handle for debugging. Maybe called more then once if this (or a later step) of RPC initialization fails. --*/ { if (0 == fHeapInitialized) { if (RpcpStringCompare(FastGetImageBaseName(), L"lsass.exe") == 0) { fMaybeLsa = TRUE; } if (0 == hRpcHeap) { hRpcHeap = RtlCreateHeap( HEAP_GROWABLE | HEAP_TAIL_CHECKING_ENABLED | HEAP_FREE_CHECKING_ENABLED | HEAP_CLASS_1, 0, 16 * 1024 - 512, 0, 0, 0 ); } if (hRpcHeap) { if (0 == RtlInitializeCriticalSectionAndSpinCount(&RpcHeapLock, PREALLOCATE_EVENT_MASK)) { fHeapInitialized = 1; } } if (0 == fHeapInitialized ) { return(RPC_S_OUT_OF_MEMORY); } } if (0 == fBufferCacheInitialized) { RPC_STATUS status = RPC_S_OK; gBufferCache = new BCACHE(status); if ( 0 == gBufferCache || status != RPC_S_OK ) { delete gBufferCache; return(RPC_S_OUT_OF_MEMORY); } fBufferCacheInitialized = TRUE; } return(RPC_S_OK); } #define RPC_GUARD 0xA1 typedef struct _RPC_MEMORY_BLOCK { // First,forward and backward links to other RPC heap allocations. // These are first allow easy debugging with the dl command struct _RPC_MEMORY_BLOCK *next; struct _RPC_MEMORY_BLOCK *previous; // Specifies the size of the block of memory in bytes. unsigned long size; // Thread id of allocator unsigned long tid; void * AllocStackTrace[4]; // (Pad to make header 0 mod 8) 0 when allocated, 0xF0F0F0F0 when freed. unsigned long free; // Reserve an extra 4 bytes as the front guard of each block. unsigned char frontguard[4]; // Data will appear here. Note that the header must be 0 mod 8. // Reserve an extra 4 bytes as the rear guard of each block. unsigned char rearguard[4]; } RPC_MEMORY_BLOCK; // // Compile-time test to ensure that RPC_MEMORY_BLOCK.rearguard is aligned on // natural boundary. // #if defined(_WIN64) C_ASSERT( (FIELD_OFFSET( RPC_MEMORY_BLOCK, rearguard ) % 16) == 0 ); #else C_ASSERT( (FIELD_OFFSET( RPC_MEMORY_BLOCK, rearguard ) % 8) == 0 ); #endif RPC_MEMORY_BLOCK * AllocatedBlocks = 0; unsigned long BlockCount = 0; int CheckMemoryBlock ( RPC_MEMORY_BLOCK * block ) { if ( block->frontguard[0] != RPC_GUARD || block->frontguard[1] != RPC_GUARD || block->frontguard[2] != RPC_GUARD || block->frontguard[3] != RPC_GUARD ) { PrintToDebugger("RPC : BAD BLOCK (front) @ %p\n", block); ASSERT(0); return(1); } if ( block->rearguard[block->size] != RPC_GUARD || block->rearguard[block->size+1] != RPC_GUARD || block->rearguard[block->size+2] != RPC_GUARD || block->rearguard[block->size+3] != RPC_GUARD ) { PrintToDebugger("RPC : BAD BLOCK (rear) @ %p (%p)\n",block, &block->rearguard[block->size]); ASSERT(0); return(1); } ASSERT(block->free == 0); if ( block->next != 0) { ASSERT(block->next->previous == block); } if ( block->previous != 0) { ASSERT(block->previous->next == block); } return(0); } int RpcValidateHeapList( void ) // Called with RpcHeapLock held. { RPC_MEMORY_BLOCK * block; unsigned Blocks = 0; // Under stress this check causes performance to drop too much. // Compile with -DNO_HEAP_SLOWDOWN or ed the flag in memory // to speed things up. if (fMemoryCheck == 0) { return(0); } block = AllocatedBlocks; while (block != 0) { if (CheckMemoryBlock(block)) { return(1); } block = block->next; Blocks++; } ASSERT(Blocks == BlockCount); return(0); } int RpcpCheckHeap ( void ) // Returns 0 if the heap appears to be okay. { if (fMemoryCheck == 0) { return(0); } EnterCriticalSection(&RpcHeapLock); int ret = RpcValidateHeapList(); LeaveCriticalSection(&RpcHeapLock); return(ret); } void * __cdecl operator new( size_t size ) { RPC_MEMORY_BLOCK * block; EnterCriticalSection(&RpcHeapLock); ASSERT( ("You allocated a negative amount", size < (size + sizeof(RPC_MEMORY_BLOCK))) ); RpcValidateHeapList(); if (DebugFlags & RPC_FAIL_ALLOCATIONS) { if ((GetTickCount() % 13) == 0) { LeaveCriticalSection(&RpcHeapLock); PrintToDebugger("RPC: Purposely failed an allocation\n") ; return 0; } } block = (RPC_MEMORY_BLOCK *)AllocWrapper(size + sizeof(RPC_MEMORY_BLOCK)); if ( block == 0 ) { LeaveCriticalSection(&RpcHeapLock); return(0); } block->size = size; block->tid = GetCurrentThreadId(); block->free = 0; if (AllocatedBlocks != 0) AllocatedBlocks->previous = block; block->next = AllocatedBlocks; block->previous = 0; AllocatedBlocks = block; BlockCount++; block->frontguard[0] = RPC_GUARD; block->frontguard[1] = RPC_GUARD; block->frontguard[2] = RPC_GUARD; block->frontguard[3] = RPC_GUARD; #if i386 ULONG ignore; RtlCaptureStackBackTrace( 2, 4, (void **) &block->AllocStackTrace, &ignore); #endif block->rearguard[size] = RPC_GUARD; block->rearguard[size+1] = RPC_GUARD; block->rearguard[size+2] = RPC_GUARD; block->rearguard[size+3] = RPC_GUARD; LeaveCriticalSection(&RpcHeapLock); return(&(block->rearguard[0])); } void __cdecl operator delete ( IN void * obj ) { RPC_MEMORY_BLOCK * block; if (obj == 0) return; EnterCriticalSection(&RpcHeapLock); block = (RPC_MEMORY_BLOCK *) (((unsigned char *) obj) - FIELD_OFFSET(RPC_MEMORY_BLOCK, rearguard)); // Validate block being freed. CheckMemoryBlock(block); if (block->next != 0) { CheckMemoryBlock(block->next); } if (block->previous != 0) { CheckMemoryBlock(block->previous); } // Remove the block from the list if (block == AllocatedBlocks) AllocatedBlocks = block->next; if (block->next != 0) block->next->previous = block->previous; if (block->previous != 0) block->previous->next = block->next; // Mark this block as free block->free = 0xF0F0F0F0; // Validate other RPC allocations. BlockCount-- ; RpcValidateHeapList(); LeaveCriticalSection(&RpcHeapLock); FreeWrapper(block); } #endif // DEBUGRPC