/******************************Module*Header**********************************\ * * ******************* * * D3D SAMPLE CODE * * ******************* * * Module Name: d3dtxman.h * * Content: D3D Texture manager definitions and macros. * * Copyright (c) 1995-1999 Microsoft Corporation. All rights Reserved. \*****************************************************************************/ #ifdef __D3DTEXMAN #pragma message ("FILE : "__FILE__" : Multiple inclusion") #endif #define __D3DTEXMAN #ifndef __D3DHW #include "d3dhw.h" #endif #ifndef __DCONTEXT #include "d3dcntxt.h" #endif #define parent(k) (k / 2) #define lchild(k) (k * 2) #define rchild(k) (k * 2 + 1) __inline ULONGLONG TextureCost(PPERMEDIA_D3DTEXTURE pTexture) { #ifdef _X86_ ULONGLONG retval = 0; _asm { mov ebx, pTexture; mov eax, [ebx]PERMEDIA_D3DTEXTURE.m_dwPriority; mov ecx, eax; shr eax, 1; mov DWORD PTR retval + 4, eax; shl ecx, 31; mov eax, [ebx]PERMEDIA_D3DTEXTURE.m_dwTicks; shr eax, 1; or eax, ecx; mov DWORD PTR retval, eax; } return retval; #else return ((ULONGLONG)pTexture->m_dwPriority << 31) + ((ULONGLONG)(pTexture->m_dwTicks >> 1)); #endif } typedef struct _TextureHeap { DWORD m_next; DWORD m_size; PPERMEDIA_D3DTEXTURE *m_data_p; } TextureHeap, *PTextureHeap; void TextureHeapHeapify(PTextureHeap,DWORD); bool TextureHeapAdd(PTextureHeap,PPERMEDIA_D3DTEXTURE); PPERMEDIA_D3DTEXTURE TextureHeapExtractMin(PTextureHeap); PPERMEDIA_D3DTEXTURE TextureHeapExtractMax(PTextureHeap); void TextureHeapDel(PTextureHeap,DWORD); void TextureHeapUpdate(PTextureHeap,DWORD,DWORD,DWORD); typedef struct _TextureCacheManager { TextureHeap m_heap; unsigned int tcm_ticks; D3DDEVINFO_TEXTUREMANAGER m_stats; }TextureCacheManager, *PTextureCacheManager; // Free the LRU texture BOOL TextureCacheManagerFreeTextures(PTextureCacheManager,DWORD, DWORD); //remove all HW handles and release surface void TextureCacheManagerRemove(PTextureCacheManager,PPERMEDIA_D3DTEXTURE); HRESULT TextureCacheManagerAllocNode(PERMEDIA_D3DCONTEXT*,PPERMEDIA_D3DTEXTURE); HRESULT TextureCacheManagerInitialize(PTextureCacheManager); __inline void TextureCacheManagerRemoveFromHeap( PTextureCacheManager pTextureCacheManager, PPERMEDIA_D3DTEXTURE lpD3DTexI) { TextureHeapDel(&pTextureCacheManager->m_heap,lpD3DTexI->m_dwHeapIndex); } __inline void TextureCacheManagerUpdatePriority( PTextureCacheManager pTextureCacheManager, PPERMEDIA_D3DTEXTURE lpD3DTexI) { TextureHeapUpdate(&pTextureCacheManager->m_heap, lpD3DTexI->m_dwHeapIndex, lpD3DTexI->m_dwPriority, lpD3DTexI->m_dwTicks); } __inline void TextureCacheManagerIncTotSz( PTextureCacheManager pTextureCacheManager, DWORD dwSize) { ++pTextureCacheManager->m_stats.dwTotalManaged; pTextureCacheManager->m_stats.dwTotalBytes += dwSize; } __inline void TextureCacheManagerDecTotSz( PTextureCacheManager pTextureCacheManager, DWORD dwSize) { --pTextureCacheManager->m_stats.dwTotalManaged; pTextureCacheManager->m_stats.dwTotalBytes -= dwSize; } __inline void TextureCacheManagerIncNumSetTexInVid( PTextureCacheManager pTextureCacheManager) { ++pTextureCacheManager->m_stats.dwNumUsedTexInVid; } __inline void TextureCacheManagerIncNumTexturesSet( PTextureCacheManager pTextureCacheManager) { ++pTextureCacheManager->m_stats.dwNumTexturesUsed; } __inline void TextureCacheManagerResetStatCounters( PTextureCacheManager pTextureCacheManager) { pTextureCacheManager->m_stats.bThrashing = 0; pTextureCacheManager->m_stats.dwNumEvicts = 0; pTextureCacheManager->m_stats.dwNumVidCreates = 0; pTextureCacheManager->m_stats.dwNumUsedTexInVid = 0; pTextureCacheManager->m_stats.dwNumTexturesUsed = 0; } __inline void TextureCacheManagerGetStats( PERMEDIA_D3DCONTEXT *pContext, LPD3DDEVINFO_TEXTUREMANAGER stats) { memcpy(stats, &pContext->pTextureManager->m_stats, sizeof(D3DDEVINFO_TEXTUREMANAGER)); } void TextureCacheManagerEvictTextures(PTextureCacheManager); void TextureCacheManagerTimeStamp(PTextureCacheManager,PPERMEDIA_D3DTEXTURE);