/******************************Module*Header***********************************\ * * ******************* * * GDI SAMPLE CODE * * ******************* * * Module Name: text.h * * Text rendering support routines. * * Copyright (c) 1994-1998 3Dlabs Inc. Ltd. All rights reserved. * Copyright (c) 1995-1999 Microsoft Corporation. All rights reserved. * \******************************************************************************/ #ifndef __TEXT__ #define __TEXT__ extern BOOL bEnableText(PDev*); extern VOID vDisableText(PDev*); extern VOID vAssertModeText(PDev*, BOOL); extern BOOL bProportionalText( PDev* ppdev, GLYPHPOS* pgp, LONG cGlyph); extern BOOL bFixedText( PDev* ppdev, GLYPHPOS* pgp, LONG cGlyph, ULONG ulCharInc); extern BOOL bClippedText( PDev* ppdev, GLYPHPOS* pgp, LONG cGlyph, ULONG ulCharInc, CLIPOBJ* pco); extern BOOL bClippedAAText( PDev* ppdev, GLYPHPOS* pgp, LONG cGlyph, ULONG ulCharInc, CLIPOBJ* pco); #endif // __TEXT__