// RenderConnector.h: interface for the CRenderConnector class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_RENDERCONNECTOR_H__023A75E3_A81A_11D3_8D63_00C04F949D33__INCLUDED_) #define AFX_RENDERCONNECTOR_H__023A75E3_A81A_11D3_8D63_00C04F949D33__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "Stateless.h" //////////////////////////////////////////////////////////////////////////////////// // CRenderConnector class declaration //////////////////////////////////////////////////////////////////////////////////// class CRenderConnector { CStatelessPublic m_Stateless; bool m_bLocked; public: CRenderConnector() : m_bLocked(false) {} virtual ~CRenderConnector() {} public: void Render(CString strPage); bool GetLocked() {return m_bLocked;} void SetLocked(bool set) {m_bLocked = set;} protected: // PURE virtual virtual void RenderInternal(CString strPage) =0; }; inline void CRenderConnector::Render(CString strPage) { m_Stateless.Lock(__FILE__, __LINE__); RenderInternal(strPage); m_Stateless.Unlock(); } #endif // !defined(AFX_RENDERCONNECTOR_H__023A75E3_A81A_11D3_8D63_00C04F949D33__INCLUDED_)