# Microsoft Developer Studio Project File - Name="TSHOOT" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=TSHOOT - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "TSHOOT.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "TSHOOT.mak" CFG="TSHOOT - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "TSHOOT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "TSHOOT - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "TSHOOT - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "TSHOOT - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "TSHOOT - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "TSHOOT - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "TSHOOT - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/MSCode/Troubleshooter3.2/Local", NJLCAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "TSHOOT - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\Launcher\Launcher\LaunchServ" /D "_DEBUG" /D "_MBCS" /D "LOCAL_TROUBLESHOOTER" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /FR /YX"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Performing registration OutDir=.\Debug TargetPath=.\Debug\TSHOOT.dll InputPath=.\Debug\TSHOOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugU" # PROP Intermediate_Dir "DebugU" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\Launcher\Launcher\LaunchServ" /D "_DEBUG" /D "_UNICODE" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # Begin Custom Build - Performing registration OutDir=.\DebugU TargetPath=.\DebugU\TSHOOT.dll InputPath=.\DebugU\TSHOOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinSize" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseMinSize" # PROP BASE Intermediate_Dir "ReleaseMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinSize" # PROP Intermediate_Dir "ReleaseMinSize" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_MBCS" /D "_ATL_MIN_CRT" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX"stdafx.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseMinSize TargetPath=.\ReleaseMinSize\TSHOOT.dll InputPath=.\ReleaseMinSize\TSHOOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinSize" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinSize" # PROP BASE Intermediate_Dir "ReleaseUMinSize" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinSize" # PROP Intermediate_Dir "ReleaseUMinSize" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX"stdafx.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinSize TargetPath=.\ReleaseUMinSize\TSHOOT.dll InputPath=.\ReleaseUMinSize\TSHOOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinDependency" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinDependency" # PROP BASE Intermediate_Dir "ReleaseUMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinDependency" # PROP Intermediate_Dir "ReleaseUMinDependency" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX"stdafx.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseUMinDependency TargetPath=.\ReleaseUMinDependency\TSHOOT.dll InputPath=.\ReleaseUMinDependency\TSHOOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build !ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinDependency" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "TSHOOT___Win32_Release_MinDependency" # PROP BASE Intermediate_Dir "TSHOOT___Win32_Release_MinDependency" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseMinDependency" # PROP Intermediate_Dir "ReleaseMinDependency" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_MBCS" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /D "LOCAL_TROUBLESHOOTER" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_MBCS" /D "_ATL_STATIC_REGISTRY" /D "LOCAL_TROUBLESHOOTER" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /YX"stdafx.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\ReleaseMinDependency TargetPath=.\ReleaseMinDependency\TSHOOT.dll InputPath=.\ReleaseMinDependency\TSHOOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ELSEIF "$(CFG)" == "TSHOOT - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "TSHOOT___Win32_Release" # PROP BASE Intermediate_Dir "TSHOOT___Win32_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_MBCS" /D "_ATL_MIN_CRT" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O1 /I "..\..\Launcher\Launcher\LaunchServ" /D "NDEBUG" /D "_MBCS" /D "_ATL_MIN_CRT" /D "WIN32" /D "_WINDOWS" /D "_USRDLL" /D "LOCAL_TROUBLESHOOTER" /YX"stdafx.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 libr\bnts.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # Begin Custom Build - Performing registration OutDir=.\Release TargetPath=.\Release\TSHOOT.dll InputPath=.\Release\TSHOOT.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build !ENDIF # Begin Target # Name "TSHOOT - Win32 Debug" # Name "TSHOOT - Win32 Unicode Debug" # Name "TSHOOT - Win32 Release MinSize" # Name "TSHOOT - Win32 Unicode Release MinSize" # Name "TSHOOT - Win32 Unicode Release MinDependency" # Name "TSHOOT - Win32 Release MinDependency" # Name "TSHOOT - Win32 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\apgtsbesread.cpp !IF "$(CFG)" == "TSHOOT - Win32 Debug" # ADD CPP /YX !ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Debug" !ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinSize" !ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinSize" !ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinDependency" !ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinDependency" !ELSEIF "$(CFG)" == "TSHOOT - Win32 Release" !ENDIF # End Source File # Begin Source File SOURCE=.\apgtscac.cpp # End Source File # Begin Source File SOURCE=.\apgtscfg.cpp # End Source File # Begin Source File SOURCE=.\apgtsctx.cpp # End Source File # Begin Source File SOURCE=.\apgtsECB.cpp # End Source File # Begin Source File SOURCE=.\apgtshtiread.cpp # End Source File # Begin Source File SOURCE=.\apgtsinf.cpp # End Source File # Begin Source File SOURCE=.\apgtslog.cpp # End Source File # Begin Source File SOURCE=.\apgtslstread.cpp # End Source File # Begin Source File SOURCE=.\apgtsmfc.cpp # End Source File # Begin Source File SOURCE=.\apgtspl.cpp # End Source File # Begin Source File SOURCE=.\apgtsqry.cpp # End Source File # Begin Source File SOURCE=.\apgtsstr.cpp # End Source File # Begin Source File SOURCE=.\apgtstscread.cpp # End Source File # Begin Source File SOURCE=.\apiwraps.cpp # End Source File # Begin Source File SOURCE=.\BaseException.cpp # End Source File # Begin Source File SOURCE=.\BN.cpp # End Source File # Begin Source File SOURCE=.\CharConv.cpp # End Source File # Begin Source File SOURCE=.\CHMFileReader.cpp # End Source File # Begin Source File SOURCE=.\CommonRegConnect.cpp # End Source File # Begin Source File SOURCE=.\Counter.cpp # End Source File # Begin Source File SOURCE=.\CounterMgr.cpp # End Source File # Begin Source File SOURCE=.\DirMonitor.cpp # End Source File # Begin Source File SOURCE=.\dscread.cpp # End Source File # Begin Source File SOURCE=.\Event.cpp # End Source File # Begin Source File SOURCE=.\FileChange.cpp # End Source File # Begin Source File SOURCE=.\fileread.cpp # End Source File # Begin Source File SOURCE=.\FileTracker.cpp # End Source File # Begin Source File SOURCE=.\fs.cpp # End Source File # Begin Source File SOURCE=.\HTMLFrag.cpp # End Source File # Begin Source File SOURCE=.\HTMLFragLocal.cpp # End Source File # Begin Source File SOURCE=.\iniread.cpp # End Source File # Begin Source File SOURCE=.\LocalECB.cpp # End Source File # Begin Source File SOURCE=.\LocalLSTReader.cpp # End Source File # Begin Source File SOURCE=.\LocalRegConnect.cpp # End Source File # Begin Source File SOURCE=.\LogString.cpp # End Source File # Begin Source File SOURCE=.\MutexOwner.cpp # End Source File # Begin Source File SOURCE=.\nodestate.cpp # End Source File # Begin Source File SOURCE=.\RecentUse.cpp # End Source File # Begin Source File SOURCE=.\RegistryMonitor.cpp # End Source File # Begin Source File SOURCE=.\RegistryPasswords.cpp # End Source File # Begin Source File SOURCE=.\regutil.cpp # End Source File # Begin Source File SOURCE=.\RegWEventViewer.cpp # End Source File # Begin Source File SOURCE=.\SafeTime.cpp # End Source File # Begin Source File SOURCE=.\Sniff.cpp # End Source File # Begin Source File SOURCE=.\SniffControllerLocal.cpp # End Source File # Begin Source File SOURCE=.\SniffLocal.cpp # End Source File # Begin Source File SOURCE=.\Stateless.cpp # End Source File # Begin Source File SOURCE=.\sync.cpp !IF "$(CFG)" == "TSHOOT - Win32 Debug" # ADD CPP /YX !ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Debug" !ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinSize" !ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinSize" !ELSEIF "$(CFG)" == "TSHOOT - Win32 Unicode Release MinDependency" !ELSEIF "$(CFG)" == "TSHOOT - Win32 Release MinDependency" !ELSEIF "$(CFG)" == "TSHOOT - Win32 Release" !ENDIF # End Source File # Begin Source File SOURCE=.\templateread.cpp # End Source File # Begin Source File SOURCE=.\ThreadPool.cpp # End Source File # Begin Source File SOURCE=.\Topic.cpp # End Source File # Begin Source File SOURCE=.\TopicShop.cpp # End Source File # Begin Source File SOURCE=.\TSHOOT.cpp # End Source File # Begin Source File SOURCE=.\TSHOOT.def # End Source File # Begin Source File SOURCE=.\TSHOOT.idl # ADD MTL /tlb ".\TSHOOT.tlb" /h "TSHOOT.h" /iid "TSHOOT_i.c" /Oicf # End Source File # Begin Source File SOURCE=.\TSHOOTCtrl.cpp # End Source File # Begin Source File SOURCE=.\TSNameValueMgr.cpp # End Source File # Begin Source File SOURCE=.\VariantBuilder.cpp # End Source File # Begin Source File SOURCE=.\VersionInfo.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\apgts.h # End Source File # Begin Source File SOURCE=.\apgtsassert.h # End Source File # Begin Source File SOURCE=.\apgtsbesread.h # End Source File # Begin Source File SOURCE=.\apgtscac.h # End Source File # Begin Source File SOURCE=.\apgtscfg.h # End Source File # Begin Source File SOURCE=.\apgtscls.h # End Source File # Begin Source File SOURCE=.\ApgtsCounters.h # End Source File # Begin Source File SOURCE=.\apgtsECB.h # End Source File # Begin Source File SOURCE=.\apgtshtiread.h # End Source File # Begin Source File SOURCE=.\apgtsinf.h # End Source File # Begin Source File SOURCE=.\apgtslog.h # End Source File # Begin Source File SOURCE=.\apgtslstread.h # End Source File # Begin Source File SOURCE=.\apgtsmfc.h # End Source File # Begin Source File SOURCE=.\apgtspl.h # End Source File # Begin Source File SOURCE=.\apgtsregconnect.h # End Source File # Begin Source File SOURCE=.\apgtsstr.h # End Source File # Begin Source File SOURCE=.\apgtstscread.h # End Source File # Begin Source File SOURCE=.\apiwraps.h # End Source File # Begin Source File SOURCE=.\BaseException.h # End Source File # Begin Source File SOURCE=.\BN.h # End Source File # Begin Source File SOURCE=.\bnts.h # End Source File # Begin Source File SOURCE=.\CharConv.h # End Source File # Begin Source File SOURCE=.\CHMFileReader.h # End Source File # Begin Source File SOURCE=.\CommonRegConnect.h # End Source File # Begin Source File SOURCE=.\Counter.h # End Source File # Begin Source File SOURCE=.\CounterMgr.h # End Source File # Begin Source File SOURCE=.\CPTSHOOT.h # End Source File # Begin Source File SOURCE=.\cstd.h # End Source File # Begin Source File SOURCE=.\debug.h # End Source File # Begin Source File SOURCE=.\DirMonitor.h # End Source File # Begin Source File SOURCE=.\dscread.h # End Source File # Begin Source File SOURCE=.\enumstd.h # End Source File # Begin Source File SOURCE=.\Event.h # End Source File # Begin Source File SOURCE=.\FileChange.h # End Source File # Begin Source File SOURCE=.\fileread.h # End Source File # Begin Source File SOURCE=.\FileTracker.h # End Source File # Begin Source File SOURCE=.\fs.h # End Source File # Begin Source File SOURCE=.\Functions.h # End Source File # Begin Source File SOURCE=.\HTMLFrag.h # 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