// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently // Copyright (c)1997-1999 Microsoft Corporation, All Rights Reserved #if !defined(AFX_STDAFX_H__438DA5D5_F171_11D0_984E_0000F80270F8__INCLUDED_) #define AFX_STDAFX_H__438DA5D5_F171_11D0_984E_0000F80270F8__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef STRICT #define STRICT #endif #define _ATL_STATIC_REGISTRY #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #ifdef _UNICODE #ifndef UNICODE #define UNICODE // UNICODE is used by Windows headers #endif #endif #ifdef UNICODE #ifndef _UNICODE #define _UNICODE // _UNICODE is used by C-runtime/MFC headers #endif #endif #ifdef _DEBUG #ifndef DEBUG #define DEBUG #endif #endif #pragma warning(disable: 4505) // unreferenced local function has been removed #include // Note that this include MUST be at this location (after the above include) #include "win95wrp.h" #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #pragma warning(disable: 4100 4189 4244) // Necessary for ia64 build #include #include #pragma warning(default: 4100 4189 4244) // Necessary for ia64 build #include //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__438DA5D5_F171_11D0_984E_0000F80270F8__INCLUDED)