//=--------------------------------------------------------------------------= // LocalSrv.H //=--------------------------------------------------------------------------= // Copyright 1995-1995 Microsoft Corporation. All Rights Reserved. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. //=--------------------------------------------------------------------------= // // global routines that are specific to the inproc server itself, such as // registration, object creation, object specification, etc... // #ifndef _LOCALSRV_H_ void InitializeLibrary(void); void UninitializeLibrary(void); BOOL RegisterData(void); BOOL UnregisterData(void); BOOL CheckForLicense(); BOOL CheckLicenseKey(LPWSTR wszCheckme); BSTR GetLicenseKey(void); // global variables that various people use to get information about the control. // extern const char g_szLibName []; extern const CLSID *g_pLibid; //=--------------------------------------------------------------------------= // Global object information table //=--------------------------------------------------------------------------= // for each object in your application, you have an entry in this table. they // do not necessarily have to be CoCreatable, but if they are used, then they // should reside here. use the macros to fill in this table. // typedef struct tagOBJECTINFO { unsigned short usType; void *pInfo; } OBJECTINFO; extern OBJECTINFO g_ObjectInfo[]; //=--------------------------------------------------------------------------= // these things are used to set up our objects in our global object table // #define OI_UNKNOWN 0 #define OI_AUTOMATION 1 #define OI_CONTROL 2 #define OI_PROPERTYPAGE 3 #define OI_BOGUS 0xffff #define OBJECTISCREATABLE(index) (((UNKNOWNOBJECTINFO *)(g_ObjectInfo[(index)]).pInfo)->rclsid != NULL) #define ISEMPTYOBJECT(index) (g_ObjectInfo[index].usType == OI_BOGUS) // these are the macros you should use to fill in the table. Note that the name // must be exactly the same as that used in the global structure you created // for this object. // #define UNKNOWNOBJECT(name) { OI_UNKNOWN, (void *)&(name##Object) } #define AUTOMATIONOBJECT(name) { OI_AUTOMATION, (void *)&(name##Object) } #define CONTROLOBJECT(name) { OI_CONTROL, (void *)&(name##Control) } #define PROPERTYPAGE(name) { OI_PROPERTYPAGE, (void *)&(name##Page) } #define EMPTYOBJECT { OI_BOGUS, NULL } #define _LOCALSRV_H_ #endif // _LOCALSRV_H_